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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.gameManager;
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import engine.Enum;
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import engine.math.Bounds;
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import engine.math.Vector2f;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.objects.Building;
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import engine.objects.City;
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import engine.objects.Zone;
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import engine.server.MBServerStatics;
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import engine.server.world.WorldServer;
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import org.pmw.tinylog.Logger;
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import java.time.LocalDateTime;
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import java.time.ZoneId;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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/*
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* Class contains methods and structures which
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* track in-game Zones
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*/
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public enum ZoneManager {
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ZONEMANAGER;
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/* Instance variables */
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private static Zone seaFloor = null;
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public static Zone hotZone = null;
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public static int hotZoneCycle = 0; // Used with HOTZONE_DURATION from config.
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private static final ConcurrentHashMap<Integer, Zone> zonesByID = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD);
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private static final ConcurrentHashMap<Integer, Zone> zonesByUUID = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD);
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private static final ConcurrentHashMap<String, Zone> zonesByName = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD);
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public static final Set<Zone> macroZones = Collections.newSetFromMap(new ConcurrentHashMap<>());
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private static final Set<Zone> npcCityZones = Collections.newSetFromMap(new ConcurrentHashMap<>());
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private static final Set<Zone> playerCityZones = Collections.newSetFromMap(new ConcurrentHashMap<>());
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// Find all zones coordinates fit into, starting with Sea Floor
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public static ArrayList<Zone> getAllZonesIn(final Vector3fImmutable loc) {
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ArrayList<Zone> allIn = new ArrayList<>();
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Zone zone;
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zone = ZoneManager.findSmallestZone(loc);
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if (zone != null) {
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allIn.add(zone);
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while (zone.getParent() != null) {
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zone = zone.getParent();
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allIn.add(zone);
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}
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}
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return allIn;
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}
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// Find smallest zone coordinates fit into.
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public static final Zone findSmallestZone(final Vector3fImmutable loc) {
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Zone zone = ZoneManager.seaFloor;
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if (zone == null)
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return null;
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boolean childFound = true;
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while (childFound) {
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childFound = false;
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ArrayList<Zone> nodes = zone.getNodes();
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// Logger.info("soze", "" + nodes.size());
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if (nodes != null)
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for (Zone child : nodes) {
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if (Bounds.collide(loc, child.getBounds()) == true) {
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zone = child;
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childFound = true;
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break;
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}
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}
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}
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return zone;
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}
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public static void addZone(final int zoneID, final Zone zone) {
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ZoneManager.zonesByID.put(zoneID, zone);
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if (zone != null)
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ZoneManager.zonesByUUID.put(zone.getObjectUUID(), zone);
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ZoneManager.zonesByName.put(zone.getName().toLowerCase(), zone);
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}
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// Returns the number of available hotZones
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// remaining in this cycle (1am)
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public static int availableHotZones() {
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int count = 0;
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for (Zone zone : ZoneManager.macroZones)
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if (zone.hasBeenHotzone)
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count = count + 1;
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return count;
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}
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// Resets the availability of hotZones
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// for this cycle
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public static void resetHotZones() {
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for (Zone zone : ZoneManager.macroZones)
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if (zone.hasBeenHotzone)
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zone.hasBeenHotzone = false;
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}
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public static Zone getZoneByUUID(final int zoneUUID) {
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return ZoneManager.zonesByUUID.get(zoneUUID);
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}
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public static Zone getZoneByZoneID(final int zoneID) {
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return ZoneManager.zonesByID.get(zoneID);
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}
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public static final Collection<Zone> getAllZones() {
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return ZoneManager.zonesByUUID.values();
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}
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public static final void setHotZone(final Zone zone) {
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if (!zone.isMacroZone())
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return;
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ZoneManager.hotZone = zone;
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ZoneManager.hotZoneCycle = 1; // Used with HOTZONE_DURATION from config.
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zone.hasBeenHotzone = true;
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WorldServer.hotZoneLastUpdate = LocalDateTime.now().atZone(ZoneId.systemDefault()).toInstant();
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}
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public static boolean inHotZone(final Vector3fImmutable loc) {
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if (ZoneManager.hotZone == null)
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return false;
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return (Bounds.collide(loc, ZoneManager.hotZone.getBounds()) == true);
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}
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public static void setSeaFloor(final Zone value) {
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ZoneManager.seaFloor = value;
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}
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public static Zone getSeaFloor() {
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return ZoneManager.seaFloor;
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}
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public static final void populateWorldZones(final Zone zone) {
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int loadNum = zone.getLoadNum();
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// Zones are added to separate
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// collections for quick access
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// based upon their type.
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if (zone.isMacroZone()) {
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addMacroZone(zone);
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return;
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}
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if (zone.isPlayerCity()) {
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addPlayerCityZone(zone);
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return;
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}
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if (zone.isNPCCity())
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addNPCCityZone(zone);
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}
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private static void addMacroZone(final Zone zone) {
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ZoneManager.macroZones.add(zone);
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}
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private static void addNPCCityZone(final Zone zone) {
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zone.setNPCCity(true);
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ZoneManager.npcCityZones.add(zone);
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}
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public static final void addPlayerCityZone(final Zone zone) {
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zone.setPlayerCity(true);
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ZoneManager.playerCityZones.add(zone);
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}
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public static final void generateAndSetRandomHotzone() {
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Zone hotzone;
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ArrayList<Integer> zoneArray = new ArrayList<>();
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if (ZoneManager.macroZones.isEmpty())
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return;
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for (Zone zone : ZoneManager.macroZones) {
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if (validHotZone(zone))
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zoneArray.add(zone.getObjectUUID());
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}
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int entryIndex = ThreadLocalRandom.current().nextInt(zoneArray.size());
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hotzone = ZoneManager.getZoneByUUID(zoneArray.get(entryIndex));
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if (hotzone == null) {
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Logger.error("Hotzone is null");
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return;
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}
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ZoneManager.setHotZone(hotzone);
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}
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public static final boolean validHotZone(Zone zone) {
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if (zone.getSafeZone() == (byte) 1)
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return false; // no safe zone hotzones// if (this.hotzone == null)
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if (zone.getNodes().isEmpty())
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return false;
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if (zone.equals(ZoneManager.seaFloor))
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return false;
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//no duplicate hotZones
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if (zone.hasBeenHotzone == true)
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return false;
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// Enforce min level
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if (zone.minLvl < Integer.parseInt(ConfigManager.MB_HOTZONE_MIN_LEVEL.getValue()))
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return false;
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if (ZoneManager.hotZone != null)
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return ZoneManager.hotZone.getObjectUUID() != zone.getObjectUUID();
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return true;
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}
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/**
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* Gets a MacroZone by name.
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*
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* @param inputName MacroZone name to search for
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* @return Zone of the MacroZone, or Null
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*/
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public static Zone findMacroZoneByName(String inputName) {
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synchronized (ZoneManager.macroZones) {
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for (Zone zone : ZoneManager.macroZones) {
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String zoneName = zone.getName();
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if (zoneName.equalsIgnoreCase(inputName))
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return zone;
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}
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}
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return null;
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}
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// Converts world coordinates to coordinates local to a given zone.
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public static Vector3fImmutable worldToLocal(Vector3fImmutable worldVector,
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Zone serverZone) {
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Vector3fImmutable localCoords;
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localCoords = new Vector3fImmutable(worldVector.x - serverZone.absX,
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worldVector.y - serverZone.absY, worldVector.z
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- serverZone.absZ);
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return localCoords;
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}
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public static Vector2f worldToZoneSpace(Vector3fImmutable worldVector,
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Zone serverZone) {
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Vector2f localCoords;
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Vector2f zoneOrigin;
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// Top left corner of zone is calculated in world space by the center and it's extents.
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zoneOrigin = new Vector2f(serverZone.getLoc().x, serverZone.getLoc().z);
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zoneOrigin = zoneOrigin.subtract(new Vector2f(serverZone.getBounds().getHalfExtents().x, serverZone.getBounds().getHalfExtents().y));
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// Local coordinate in world space translated to an offset from the calculated zone origin.
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localCoords = new Vector2f(worldVector.x, worldVector.z);
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localCoords = localCoords.subtract(zoneOrigin);
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localCoords.setY((serverZone.getBounds().getHalfExtents().y * 2) - localCoords.y);
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// TODO : Make sure this value does not go outside the zone's bounds.
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return localCoords;
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}
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// Converts local zone coordinates to world coordinates
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public static Vector3fImmutable localToWorld(Vector3fImmutable worldVector,
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Zone serverZone) {
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Vector3fImmutable worldCoords;
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worldCoords = new Vector3fImmutable(worldVector.x + serverZone.absX,
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worldVector.y + serverZone.absY, worldVector.z
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+ serverZone.absZ);
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return worldCoords;
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}
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/**
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* Converts from local (relative to this building) to world.
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*
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* @param localPos position in local reference (relative to this building)
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* @return position relative to world
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*/
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public static Vector3fImmutable convertLocalToWorld(Building building, Vector3fImmutable localPos) {
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// convert from SB rotation value to radians
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if (building.getBounds().getQuaternion() == null)
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return building.getLoc();
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Vector3fImmutable rotatedLocal = Vector3fImmutable.rotateAroundPoint(Vector3fImmutable.ZERO, localPos, building.getBounds().getQuaternion());
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// handle building rotation
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// handle building translation
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return building.getLoc().add(rotatedLocal.x, rotatedLocal.y, rotatedLocal.z);
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}
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//used for regions, Building bounds not set yet.
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public static Vector3f convertLocalToWorld(Building building, Vector3f localPos, Bounds bounds) {
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// convert from SB rotation value to radians
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Vector3f rotatedLocal = Vector3f.rotateAroundPoint(Vector3f.ZERO, localPos, bounds.getQuaternion());
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// handle building rotation
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// handle building translation
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return new Vector3f(building.getLoc().add(rotatedLocal.x, rotatedLocal.y, rotatedLocal.z));
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}
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public static Vector3fImmutable convertWorldToLocal(Building building, Vector3fImmutable WorldPos) {
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Vector3fImmutable convertLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), WorldPos, -building.getBounds().getQuaternion().angleY);
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convertLoc = convertLoc.subtract(building.getLoc());
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// convert from SB rotation value to radians
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return convertLoc;
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}
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public static Vector3fImmutable convertNPCLoc(Building building, Vector3fImmutable npcLoc) {
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return Vector3fImmutable.rotateAroundPoint(Vector3fImmutable.ZERO, npcLoc, -building.getBounds().getQuaternion().angleY);
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}
|
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|
// Method returns a city if the given location is within
|
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|
|
// a city siege radius.
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|
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|
|
|
|
public static City getCityAtLocation(Vector3fImmutable worldLoc) {
|
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|
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|
|
|
|
Zone currentZone;
|
|
|
|
ArrayList<Zone> zoneList;
|
|
|
|
City city;
|
|
|
|
|
|
|
|
currentZone = ZoneManager.findSmallestZone(worldLoc);
|
|
|
|
|
|
|
|
if (currentZone.isPlayerCity())
|
|
|
|
return City.getCity(currentZone.getPlayerCityUUID());
|
|
|
|
|
|
|
|
// Not currently on a city grid. Test nearby cities
|
|
|
|
// to see if we are on one of their seige bounds.
|
|
|
|
|
|
|
|
zoneList = currentZone.getNodes();
|
|
|
|
|
|
|
|
for (Zone zone : zoneList) {
|
|
|
|
|
|
|
|
if (zone == currentZone)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (zone.isPlayerCity() == false)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
city = City.getCity(zone.getPlayerCityUUID());
|
|
|
|
|
|
|
|
if (worldLoc.isInsideCircle(city.getLoc(), Enum.CityBoundsType.SIEGE.extents))
|
|
|
|
return city;
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Method is called when creating a new player city to
|
|
|
|
* validate that the new zone does not overlap any other
|
|
|
|
* zone that might currently exist
|
|
|
|
*/
|
|
|
|
|
|
|
|
public static boolean validTreePlacementLoc(Zone currentZone, float positionX, float positionZ) {
|
|
|
|
|
|
|
|
// Member Variable declaration
|
|
|
|
|
|
|
|
ArrayList<Zone> zoneList;
|
|
|
|
boolean validLocation = true;
|
|
|
|
Bounds treeBounds;
|
|
|
|
|
|
|
|
if (currentZone.isContininent() == false)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
|
|
treeBounds = Bounds.borrow();
|
|
|
|
treeBounds.setBounds(new Vector2f(positionX, positionZ), new Vector2f(Enum.CityBoundsType.SIEGE.extents, Enum.CityBoundsType.SIEGE.extents), 0.0f);
|
|
|
|
|
|
|
|
zoneList = currentZone.getNodes();
|
|
|
|
|
|
|
|
|
|
|
|
for (Zone zone : zoneList) {
|
|
|
|
|
|
|
|
if (zone.isContininent())
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (Bounds.collide(treeBounds, zone.getBounds(), 0.0f))
|
|
|
|
validLocation = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
treeBounds.release();
|
|
|
|
return validLocation;
|
|
|
|
}
|
|
|
|
}
|