Repository for lakemenbane
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.gameManager;
import engine.Enum;
import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.BaneRecord;
import engine.db.archive.PvpRecord;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.MessageDispatcher;
import engine.net.client.ClientConnection;
import engine.net.client.Protocol;
import engine.net.client.msg.chat.*;
import engine.net.client.msg.commands.ClientAdminCommandMsg;
import engine.objects.*;
import engine.server.MBServerStatics;
import engine.server.world.WorldServer;
import engine.session.Session;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Set;
public enum ChatManager {
CHATMANAGER;
// Sending a quantity of (FLOOD_QTY_THRESHOLD) messages within
// (FLOOD_TIME_THRESHOLD) ms will flag as a flood message
// Example, set to 3 & 2000 to flag the 3rd message within 2000 ms.
private static final int FLOOD_QTY_THRESHOLD = 3;
private static final int FLOOD_TIME_THRESHOLD = 2000;
private static final String FLOOD_USER_ERROR = "You talk too much!";
private static final String SILENCED = "You find yourself mute!";
private static final String UNKNOWN_COMMAND = "No such command.";
/**
* This method used when handling a ChatMsg received from the network.
*/
public static void handleChatMsg(Session sender, AbstractChatMsg msg) {
if (msg == null) {
Logger.warn(
"null message: ");
return;
}
if (sender == null) {
Logger.warn(
"null sender: ");
return;
}
PlayerCharacter pc = sender.getPlayerCharacter();
if (pc == null) {
Logger.warn(
"invalid sender: ");
return;
}
Protocol protocolMsg = msg.getProtocolMsg();
// Flood control, implemented per channel
boolean isFlood = false;
long curMsgTime = System.currentTimeMillis();
long checkTime = pc.chatFloodTime(protocolMsg.opcode, curMsgTime, FLOOD_QTY_THRESHOLD - 1);
if ((checkTime > 0L) && (curMsgTime - checkTime < FLOOD_TIME_THRESHOLD))
isFlood = true;
switch (protocolMsg) {
case CHATSAY:
ChatManager.chatSay(pc, msg.getMessage(), isFlood);
return;
case CHATCSR:
ChatManager.chatCSR(msg);
return;
case CHATTELL:
ChatTellMsg ctm = (ChatTellMsg) msg;
ChatManager.chatTell(pc, ctm.getTargetName(), ctm.getMessage(), isFlood);
return;
case CHATSHOUT:
ChatManager.chatShout(pc, msg.getMessage(), isFlood);
return;
case CHATGUILD:
ChatManager.chatGuild(pc, (ChatGuildMsg) msg);
return;
case CHATGROUP:
ChatManager.chatGroup(pc, (ChatGroupMsg) msg);
return;
case CHATIC:
ChatManager.chatIC(pc, (ChatICMsg) msg);
return;
case LEADERCHANNELMESSAGE:
ChatManager.chatGlobal(pc, msg.getMessage(), isFlood);
return;
case GLOBALCHANNELMESSAGE:
case CHATPVP:
case CHATCITY:
case CHATINFO:
case SYSTEMBROADCASTCHANNEL:
default:
}
}
/*
* Channels
*/
/*
* CSR
*/
public static void chatCSR(AbstractChatMsg msg) {
PlayerCharacter sender = (PlayerCharacter) msg.getSource();
if (sender == null)
return;
// if (promotionClass == null)
// return false;
// int promotionClassID = promotionClass.getUUID();
// switch (promotionClassID) {
// case 2901:
// case 2902:
// case 2903:
// case 2904:
// case 2910:
// return true;
// }
// return false;
if (!sender.isCSR) {
ChatManager.chatSystemError(sender, UNKNOWN_COMMAND);
return;
}
ArrayList<AbstractWorldObject> distroList = new ArrayList<>();
for (PlayerCharacter pc : SessionManager
.getAllActivePlayerCharacters()) {
if (pc.getAccount().status.equals(Enum.AccountStatus.BANNED) == false)
distroList.add(pc);
}
// Send dispatch to each player
for (AbstractWorldObject abstractWorldObject : distroList) {
PlayerCharacter playerCharacter = (PlayerCharacter) abstractWorldObject;
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
}
public static boolean testSilenced(PlayerCharacter pc) {
PlayerBonuses bonus = pc.getBonuses();
if (bonus != null && bonus.getBool(ModType.Silenced, SourceType.None)) {
ChatManager.chatSayError(pc, SILENCED);
return true;
}
return false;
}
/*
* Say
*/
public static void chatSay(AbstractWorldObject player, String text, boolean isFlood) {
PlayerCharacter pcSender = null;
if (player.getObjectType() == GameObjectType.PlayerCharacter)
pcSender = (PlayerCharacter) player;
// Parser eats all dev commands
if (isFlood) {
ChatManager.chatSayError(pcSender, FLOOD_USER_ERROR);
return;
}
if (ChatManager.isDevCommand(text) == true) {
ChatManager.processDevCommand(player, text);
return;
}
if (ChatManager.isUpTimeRequest(text) == true) {
sendSystemMessage(pcSender, WorldServer.getUptimeString());
return;
}
if (ChatManager.isVersionRequest(text) == true) {
sendSystemMessage(pcSender, ConfigManager.MB_WORLD_GREETING.getValue());
return;
}
if (ChatManager.isNetStatRequest(text) == true) {
sendSystemMessage(pcSender, MessageDispatcher.getNetstatString());
return;
}
// Needs to be refactored
if (ChatManager.isPopulationRequest(text) == true) {
sendSystemMessage(pcSender, SimulationManager.getPopulationString());
return;
}
if (ChatManager.isPvpRequest(text) == true) {
sendSystemMessage(pcSender, PvpRecord.getPvpHistoryString(pcSender.getObjectUUID()));
return;
}
if (ChatManager.isBaneRequest(text) == true) {
sendSystemMessage(pcSender, BaneRecord.getBaneHistoryString());
return;
}
if (pcSender != null && testSilenced(pcSender))
return;
// Make the Message
ChatSayMsg chatSayMsg = new ChatSayMsg(player, text);
DispatchMessage.dispatchMsgToInterestArea(pcSender, chatSayMsg, Enum.DispatchChannel.SECONDARY, MBServerStatics.SAY_RANGE, true, true);
}
public static void sendSystemMessage(PlayerCharacter targetPlayer, String messageString) {
ChatSystemMsg msg = new ChatSystemMsg(null, messageString);
msg.setMessageType(4);
msg.setChannel(engine.Enum.ChatChannelType.SYSTEM.getChannelID());
Dispatch dispatch = Dispatch.borrow(targetPlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
/*
* Shout
*/
public static void chatShout(AbstractWorldObject sender, String text,
boolean isFlood) {
PlayerCharacter pcSender = null;
if (sender.getObjectType().equals(GameObjectType.PlayerCharacter))
pcSender = (PlayerCharacter) sender;
if (isFlood) {
ChatManager.chatSayError(pcSender, FLOOD_USER_ERROR);
return;
}
if (pcSender != null && testSilenced(pcSender))
return;
// Make the Message
ChatShoutMsg msg = new ChatShoutMsg(sender, text);
DispatchMessage.dispatchMsgToInterestArea(pcSender, msg, engine.Enum.DispatchChannel.SECONDARY, MBServerStatics.SHOUT_RANGE, true, true);
}
public static void chatGlobal(PlayerCharacter sender, String text,
boolean isFlood) {
PlayerCharacter pcSender = null;
if (sender.getObjectType().equals(GameObjectType.PlayerCharacter))
pcSender = (PlayerCharacter) sender;
if (isFlood) {
ChatManager.chatSayError(pcSender, FLOOD_USER_ERROR);
return;
}
if (pcSender != null && testSilenced(pcSender))
return;
// Make the Message
ChatGlobalMsg msg = new ChatGlobalMsg(sender, text);
DispatchMessage.dispatchMsgToAll(sender, msg, true);
}
/*
* Tell
*/
public static void chatTell(AbstractWorldObject sender, String recipient,
String text, boolean isFlood) {
if (text.isEmpty())
return;
PlayerCharacter pcSender = null;
if (sender.getObjectType().equals(GameObjectType.PlayerCharacter))
pcSender = (PlayerCharacter) sender;
if (pcSender != null && testSilenced(pcSender))
return;
PlayerCharacter pcRecip = SessionManager
.getPlayerCharacterByLowerCaseName(recipient);
if (pcRecip != null) {
if (isFlood) {
ChatManager.chatTellError(pcSender, FLOOD_USER_ERROR);
return;
}
ChatManager.chatTell(sender, pcRecip, text);
} else
ChatManager.chatTellError((PlayerCharacter) sender,
"There is no such player.");
}
public static void chatTell(AbstractWorldObject sender,
AbstractWorldObject recipient, String text) {
PlayerCharacter pcSender = null;
if (sender.getObjectType().equals(GameObjectType.PlayerCharacter))
pcSender = (PlayerCharacter) sender;
if (pcSender != null && testSilenced(pcSender))
return;
// Verify we are sending to a PlayerCharacter
PlayerCharacter pcRecip;
if (recipient.getObjectType().equals(GameObjectType.PlayerCharacter))
pcRecip = (PlayerCharacter) recipient;
else
return;
ClientConnection cc = SessionManager.getClientConnection(
pcRecip);
// make sure we have a good ClientConnection
if (cc != null) {
ChatTellMsg chatTellMsg = new ChatTellMsg(sender, pcRecip, text);
// Don't send to recipient if they're ignoring sender
if (!pcRecip.isIgnoringPlayer(pcSender)) {
// Send dispatch to each player
Dispatch dispatch = Dispatch.borrow(pcRecip, chatTellMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
// Also send /tell to sender
if (pcSender != null) {
Dispatch dispatch = Dispatch.borrow(pcSender, chatTellMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
} else
ChatManager.chatTellError(pcSender,
"There is no such player.");
}
public static void chatGuild(PlayerCharacter sender, ChatGuildMsg msg) {
// Verify sender has PlayerCharacter
if (sender == null)
return;
if (testSilenced(sender))
return;
// Verify player is in guild and get guild
Guild guild = sender.getGuild();
if (guild == null || guild.getObjectUUID() == 0)
return;
// Get Distro List for guild
ArrayList<PlayerCharacter> distroList = SessionManager.getActivePCsInGuildID(guild.getObjectUUID());
if (msg.getUnknown02() == 5) {
Guild nation = guild.getNation();
if (nation == null)
return;
distroList = ChatManager.getNationListChat(nation, sender);
}
// Check the DistroList size
if (distroList.size() < 1) {
ChatManager.chatGuildError(sender,
"You find yourself mute!");
Logger.error("Guild Chat returned a list of Players <1 in length.");
return;
}
// Make the Message
// make the ed message
ChatGuildMsg chatGuildMsg = new ChatGuildMsg(msg);
chatGuildMsg.setSourceType(sender.getObjectType().ordinal());
chatGuildMsg.setSourceID(sender.getObjectUUID());
chatGuildMsg.setSourceName(sender.getFirstName());
chatGuildMsg.setUnknown03(WorldServer.worldMapID); // Server ID
chatGuildMsg.setUnknown04(sender.getGuild() != null ? sender.getGuild()
.getCharter() : 0); // Charter?
chatGuildMsg.setUnknown05(GuildStatusController.getTitle(sender.getGuildStatus())); // Title?
chatGuildMsg.setUnknown06(sender.getRace().getRaceType().getCharacterSex().equals(Enum.CharacterSex.MALE) ? 1 : 2); // isMale?, seen 1 and 2
// Send dispatch to each player
for (AbstractWorldObject abstractWorldObject : distroList) {
PlayerCharacter playerCharacter = (PlayerCharacter) abstractWorldObject;
Dispatch dispatch = Dispatch.borrow(playerCharacter, chatGuildMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
}
public static void chatIC(PlayerCharacter sender, ChatICMsg msg) {
// Verify sender has PlayerCharacter
if (sender == null)
return;
if (testSilenced(sender))
return;
// Verify player is in guild and get guild
Guild guild = sender.getGuild();
if (guild == null || guild.getObjectUUID() == 0)
return;
//Verify player is an IC
if (GuildStatusController.isInnerCouncil(sender.getGuildStatus()) == false)
return;
// Get Distro List for guild
HashSet<AbstractWorldObject> distroList = ChatManager.getGuildICList(guild, sender);
// Check the DistroList size
if (distroList.size() < 1) {
ChatManager.chatICError(sender, "You find yourself mute!");
Logger.error("Guild Chat returned a list of Players <1 in length.");
return;
}
// TODO Hrm, are we modifying the incoming message or making a response?
// Not anymore we aren't!
// Create new outgoing message
ChatICMsg chatICMsg = new ChatICMsg(msg);
chatICMsg.setSourceType(sender.getObjectType().ordinal());
chatICMsg.setSourceID(sender.getObjectUUID());
chatICMsg.setSourceName(sender.getFirstName());
chatICMsg.setUnknown02(WorldServer.worldMapID); // Server ID
chatICMsg.setUnknown03(GuildStatusController.getRank(sender.getGuildStatus())); // correct?
chatICMsg.setUnknown04(GuildStatusController.getTitle(sender.getGuildStatus())); // correct?
chatICMsg.setUnknown05(2); // unknown, seen 1 and 2
// Send dispatch to each player
for (AbstractWorldObject abstractWorldObject : distroList) {
PlayerCharacter playerCharacter = (PlayerCharacter) abstractWorldObject;
Dispatch dispatch = Dispatch.borrow(playerCharacter, chatICMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
}
private static boolean isVersionRequest(String text) {
return text.equalsIgnoreCase("lua_version()");
}
private static boolean isPvpRequest(String text) {
return text.equalsIgnoreCase("lua_pvp()");
}
private static boolean isBaneRequest(String text) {
return text.equalsIgnoreCase("lua_banes()");
}
public static void chatGroup(PlayerCharacter sender, ChatGroupMsg msg) {
// Verify sender has PlayerCharacter
if (sender == null)
return;
if (testSilenced(sender))
return;
// Verify player is in guild and get guild
Group group = GroupManager.getGroup(sender);
if (group == null)
return;
// Get Distro List for guild
HashSet<AbstractWorldObject> distroList = ChatManager.getGroupList(group, sender);
// Check the DistroList size
if (distroList.size() < 1) {
ChatManager.chatGroupError(sender,
"You find yourself mute!");
Logger.error("Group Chat returned a list of Players <1 in length.");
return;
}
// Make the Message
ChatGroupMsg chatGroupMsg = new ChatGroupMsg(msg);
chatGroupMsg.setSourceType(sender.getObjectType().ordinal());
chatGroupMsg.setSourceID(sender.getObjectUUID());
chatGroupMsg.setSourceName(sender.getFirstName());
chatGroupMsg.setUnknown02(WorldServer.worldMapID); // Server ID
// Send dispatch to each player
for (AbstractWorldObject abstractWorldObject : distroList) {
PlayerCharacter playerCharacter = (PlayerCharacter) abstractWorldObject;
Dispatch dispatch = Dispatch.borrow(playerCharacter, chatGroupMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
}
public static void GuildEnterWorldMsg(PlayerCharacter sender,
ClientConnection origin) {
// Verify sender has PlayerCharacter
if (sender == null)
return;
// Verify player is in guild and get guild
Guild guild = sender.getGuild();
if (guild == null || guild.getObjectUUID() == 0)
return;
// Get Distro List for guild
HashSet<AbstractWorldObject> distroList = ChatManager.getGuildList(guild, null);
// Check the DistroList size
if (distroList.size() < 1) {
Logger.error("Guild EnterWorldMsg returned a list of Players <1 in length.");
return;
}
// Make and send enter world message
GuildEnterWorldMsg msg = new GuildEnterWorldMsg(sender);
msg.setName(sender.getFirstName());
msg.setGuildTitle(GuildStatusController.getTitle(sender.getGuildStatus()));
msg.setGuildUUID(guild.getObjectUUID());
msg.setCharter(guild.getCharter());
// Send dispatch to each player
for (AbstractWorldObject abstractWorldObject : distroList) {
PlayerCharacter playerCharacter = (PlayerCharacter) abstractWorldObject;
Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
}
public static void chatPeekSteal(PlayerCharacter sender, AbstractCharacter tar, Item item, boolean success, boolean detect, int amount) {
if (sender == null || tar == null)
return;
PlayerCharacter target = null;
if (tar.getObjectType().equals(GameObjectType.PlayerCharacter))
target = (PlayerCharacter) tar;
// Get Distro List
HashSet<AbstractWorldObject> distroList = WorldGrid
.getObjectsInRangePartial(sender.getLoc(),
MBServerStatics.SAY_RANGE, MBServerStatics.MASK_PLAYER);
// Check the DistroList size
if (distroList.size() < 1)
return;
//remove Thief and Victim from other's list
int size = distroList.size();
for (int i = size - 1; i > -1; i--) {
AbstractWorldObject awo = (AbstractWorldObject) distroList.toArray()[i];
if (awo.getObjectUUID() == sender.getObjectUUID())
distroList.remove(awo);
else if (awo.getObjectUUID() == tar.getObjectUUID())
distroList.remove(awo);
}
String textToThief = "";
String textToVictim = "";
String textToOthers = "";
if (item != null) //Steal
if (success) {
String name = "";
if (item.getItemBase() != null)
if (item.getItemBase().getUUID() == 7)
name = amount + " gold ";
else {
String vowels = "aeiou";
String iName = item.getItemBase().getName();
if (iName.length() > 0)
if (vowels.indexOf(iName.substring(0, 1).toLowerCase()) >= 0)
name = "an " + iName + ' ';
else
name = "a " + iName + ' ';
}
textToThief = "You have stolen " + name + "from " + tar.getFirstName() + '!';
textToVictim = sender.getFirstName() + "is caught with thier hands in your pocket!";
//textToOthers = sender.getFirstName() + " steals " + name + "from " + target.getFirstName() + ".";
} else
textToThief = "Your attempt at stealing failed..."; //textToVictim = sender.getFirstName() + " fails to steal from you.";
//textToOthers = sender.getFirstName() + " fails to steal from " + target.getFirstName() + ".";
else //Peek
if (success) {
if (detect) {
textToThief = tar.getFirstName() + " catches you peeking through their belongings!";
textToVictim = "You catch " + sender.getFirstName() + " peeking through your belongings!";
}
} else {
textToThief = "Your attempt at peeking failed...";
textToVictim = sender.getFirstName() + " is seen eyeing up your backpack...";
textToOthers = sender.getFirstName() + " is seen eyeing up the backpack of " + tar.getFirstName() + "...";
}
//Send msg to thief
HashSet<AbstractWorldObject> senderList = new HashSet<>();
senderList.add(sender);
if (!textToThief.isEmpty())
ChatManager.chatSystemSend(senderList, textToThief, 1, 2);
if (target != null && !textToVictim.isEmpty()) {
HashSet<AbstractWorldObject> victimList = new HashSet<>();
victimList.add(target);
ChatManager.chatSystemSend(victimList, textToVictim, 1, 2);
}
//Send msg to Others in range\
if (!textToOthers.isEmpty())
ChatManager.chatSystemSend(distroList, textToOthers, 1, 2);
}
// Send System Announcement as a flash at top of screen
public static void chatSystemFlash(String text) {
chatSystem(null, text, 2, 1);
}
public static void chatSystemChannel(String text) {
chatSystem(null, text, 1, 4); // Type 4 simply displays text as is
}
// Send Error Message to player
public static void chatSystemError(PlayerCharacter pc, String text) {
sendErrorMsgToPlayer(pc, text, 1);
}
public static void chatSystemInfo(PlayerCharacter pc, String text) {
sendInfoMsgToPlayer(pc, text, 1);
}
public static void chatCommanderError(PlayerCharacter pc, String text) {
sendErrorMsgToPlayer(pc, text, 3);
}
public static void chatNationError(PlayerCharacter pc, String text) {
sendErrorMsgToPlayer(pc, text, 5);
}
public static void chatLeaderError(PlayerCharacter pc, String text) {
sendErrorMsgToPlayer(pc, text, 6);
}
public static void chatShoutError(PlayerCharacter pc, String text) {
sendErrorMsgToPlayer(pc, text, 7);
}
public static void chatInfoError(PlayerCharacter pc, String text) {
sendErrorMsgToPlayer(pc, text, 10);
}
public static void chatGuildError(PlayerCharacter pc, String text) {
sendErrorMsgToPlayer(pc, text, 12);
}
public static void chatICError(PlayerCharacter pc, String text) {
sendErrorMsgToPlayer(pc, text, 13);
}
public static void chatGroupError(PlayerCharacter pc, String text) {
sendErrorMsgToPlayer(pc, text, 14);
}
public static void chatCityError(PlayerCharacter pc, String text) {
sendErrorMsgToPlayer(pc, text, 15);
}
public static void chatSayError(PlayerCharacter pc, String text) {
sendErrorMsgToPlayer(pc, text, 16);
}
public static void chatEmoteError(PlayerCharacter pc, String text) {
sendErrorMsgToPlayer(pc, text, 17);
}
public static void chatTellError(PlayerCharacter pc, String text) {
sendErrorMsgToPlayer(pc, text, 19);
}
// Send Info Message to channels
public static void chatCommanderInfo(PlayerCharacter pc, String text) {
chatSystem(pc, text, 3, 2);
}
public static void chatNationInfo(PlayerCharacter pc, String text) {
chatSystem(pc, text, 5, 2);
}
public static void chatNationInfo(Guild nation, String text) {
chatSystemGuild(nation, text, 5, 2);
}
public static void chatLeaderInfo(PlayerCharacter pc, String text) {
chatSystem(pc, text, 6, 2);
}
public static void chatShoutInfo(PlayerCharacter pc, String text) {
chatSystem(pc, text, 7, 2);
}
public static void chatInfoInfo(PlayerCharacter pc, String text) {
chatSystem(pc, text, 10, 2);
}
public static void chatGuildInfo(PlayerCharacter pc, String text) {
chatSystem(pc, text, 12, 2);
}
public static void chatICInfo(PlayerCharacter pc, String text) {
chatSystem(pc, text, 13, 2);
}
public static void chatGroupInfo(PlayerCharacter pc, String text) {
chatSystem(pc, text, 14, 2);
}
public static void chatCityInfo(PlayerCharacter pc, String text) {
chatSystem(pc, text, 15, 2);
}
public static void chatSayInfo(PlayerCharacter pc, String text) {
chatSystem(pc, text, 16, 2);
}
public static void chatEmoteInfo(PlayerCharacter pc, String text) {
chatSystem(pc, text, 17, 2);
}
public static void chatTellInfo(PlayerCharacter pc, String text) {
chatSystem(pc, text, 19, 2);
}
public static void chatGroupInfoCanSee(PlayerCharacter pc, String text) {
HashSet<AbstractWorldObject> distroList = null;
Group group = GroupManager.getGroup(pc);
if (group != null) {
distroList = ChatManager.getGroupList(group, pc);
if (distroList != null) {
Iterator<AbstractWorldObject> it = distroList.iterator();
while (it.hasNext()) {
AbstractWorldObject awo = it.next();
if (!(awo.getObjectType().equals(GameObjectType.PlayerCharacter)))
it.remove();
else {
PlayerCharacter pcc = (PlayerCharacter) awo;
if (pcc.getSeeInvis() < pc.hidden)
it.remove();
}
}
}
}
ChatManager.chatSystemSend(distroList, text, 14, 2);
}
// Send MOTD Message to channels
public static void chatNationMOTD(PlayerCharacter pc, String text) {
chatNationMOTD(pc, text, false);
}
public static void chatNationMOTD(PlayerCharacter pc, String text, boolean all) {
if (all) // Send to all Nation
chatSystem(pc, text, 5, 3);
else // Send to just pc
chatSystemMOTD(pc, text, 5, 3);
}
public static void chatGuildMOTD(PlayerCharacter pc, String text) {
chatGuildMOTD(pc, text, false);
}
public static void chatGuildMOTD(PlayerCharacter pc, String text, boolean all) {
if (all) // Send to all Guild
chatSystem(pc, text, 12, 3);
else // Send to just pc
chatSystemMOTD(pc, text, 12, 3);
}
public static void chatICMOTD(PlayerCharacter pc, String text) {
chatICMOTD(pc, text, false);
}
public static void chatICMOTD(PlayerCharacter pc, String text, boolean all) {
if (all) // Send to all IC's
chatSystem(pc, text, 13, 3);
else // Send to just pc
chatSystemMOTD(pc, text, 13, 3);
}
// Send Info Message to guild channel based on guild
public static void chatGuildInfo(Guild guild, String text) {
HashSet<AbstractWorldObject> distroList = null;
if (guild != null)
distroList = ChatManager.getGuildList(guild, null);
ChatManager.chatSystemSend(distroList, text, 12, 2);
}
public static void chatSystemMOTD(PlayerCharacter sender, String text,
int channel, int messageType) {
HashSet<AbstractWorldObject> distroList = ChatManager.getOwnPlayer(sender);
ChatManager.chatSystemSend(distroList, text, channel, messageType);
}
public static void chatPVP(String text) {
// Create message
ChatPvPMsg msg = new ChatPvPMsg(null, text);
DispatchMessage.dispatchMsgToAll(msg);
}
public static void chatInfo(String text) {
HashSet<AbstractWorldObject> distroList = ChatManager.getAllPlayers(null);
chatSystemSend(distroList, text, 1, 2);
}
public static ChatSystemMsg CombatInfo(AbstractWorldObject source, AbstractWorldObject target) {
String text = "The " + target.getName() + " attacks " + source.getName();
ChatSystemMsg msg = new ChatSystemMsg(null, text);
msg.setChannel(20);
msg.setMessageType(2);
return msg;
}
public static void chatSystem(PlayerCharacter sender, String text, int channel,
int messageType) {
HashSet<AbstractWorldObject> distroList = null;
if (channel == 1) // System Channel Message
distroList = ChatManager.getAllPlayers(sender);
else if (channel == 2) // System Flash, send to everyone
distroList = ChatManager.getAllPlayers(sender);
else if (channel == 3) { // Commander Channel
} else if (channel == 5) { // Nation Channel, get Nation list
Guild guild = sender.getGuild();
if (guild != null) {
Guild nation = guild.getNation();
if (nation != null)
if (nation.getObjectUUID() != 0) // Don't /nation to errant
// nation
distroList = ChatManager.getNationList(nation, sender);
}
} else if (channel == 6) { // Leader Channel
} else if (channel == 7) // Shout Channel
distroList = ChatManager.getOwnPlayer(sender);
else if (channel == 10) // Info Channel
distroList = getOwnPlayer(sender);
else if (channel == 12) { // guild Channel, get Guild list
Guild guild = sender.getGuild();
if (guild != null)
if (guild.getObjectUUID() != 0) // Don't /guild to errant guild
distroList = ChatManager.getGuildList(guild, sender);
} else if (channel == 13) { // IC Channel, get Guild IC list
Guild guild = sender.getGuild();
if (guild != null)
if (guild.getObjectUUID() != 0) // Don't /IC to errant guild
distroList = ChatManager.getGuildICList(guild, sender);
} else if (channel == 14) { // Group Channel, get group list
Group group = GroupManager.getGroup(sender);
if (group != null)
distroList = ChatManager.getGroupList(group, sender);
} else if (channel == 15) { // City Channel, get people bound to city
// list
} else if (channel == 16) // Say Channel
distroList = ChatManager.getOwnPlayer(sender);
else if (channel == 17) { // Emote Channel, get say List
} else if (channel == 19) // Tell Channel
distroList = ChatManager.getOwnPlayer(sender);
else
return;
ChatManager.chatSystemSend(distroList, text, channel, messageType);
}
public static void chatSystemGuild(Guild sender, String text, int channel,
int messageType) {
HashSet<AbstractWorldObject> distroList = null;
if (channel == 5) { // Nation Channel, get Nation list
if (sender != null) {
Guild nation = sender.getNation();
if (nation != null)
if (nation.getObjectUUID() != 0) // Don't /nation to errant
// nation
distroList = ChatManager.getNationList(nation, null);
}
} else if (channel == 12) { // guild Channel, get Guild list
if (sender != null)
if (sender.getObjectUUID() != 0) // Don't /guild to errant guild
distroList = ChatManager.getGuildList(sender, null);
} else if (channel == 13) { // IC Channel, get Guild IC list
if (sender != null)
if (sender.getObjectUUID() != 0) // Don't /IC to errant guild
distroList = ChatManager.getGuildICList(sender, null);
} else
return;
ChatManager.chatSystemSend(distroList, text, channel, messageType);
}
public static void chatSystemSend(HashSet<AbstractWorldObject> distroList,
String text, int channel, int messageType) {
// verify someone in distroList to send message to
if (distroList == null)
return;
if (distroList.size() < 1)
return;
// Create message
ChatSystemMsg chatSystemMsg = new ChatSystemMsg(null, text);
chatSystemMsg.setChannel(channel);
chatSystemMsg.setMessageType(messageType);
// Send dispatch to each player
for (AbstractWorldObject abstractWorldObject : distroList) {
PlayerCharacter playerCharacter = (PlayerCharacter) abstractWorldObject;
Dispatch dispatch = Dispatch.borrow(playerCharacter, chatSystemMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
}
// Get distroList for guild
public static HashSet<AbstractWorldObject> getGuildList(Guild guild, PlayerCharacter source) {
HashSet<AbstractWorldObject> distroList = new HashSet<>();
for (PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) {
if (Guild.sameGuild(playerCharacter.getGuild(), guild)) {
if (source != null && playerCharacter.isIgnoringPlayer(source))
continue; // dont add if recip has ignored source
distroList.add(playerCharacter);
}
}
return distroList;
}
// Get distroList for guild IC's
public static HashSet<AbstractWorldObject> getGuildICList(Guild guild, PlayerCharacter source) {
HashSet<AbstractWorldObject> distroList = new HashSet<>();
for (PlayerCharacter pc : SessionManager.getAllActivePlayerCharacters()) {
if (Guild.sameGuild(pc.getGuild(), guild))
if (GuildStatusController.isInnerCouncil(pc.getGuildStatus())) {
if (source != null && pc.isIgnoringPlayer(source))
continue; // dont add if recip has ignored source
distroList.add(pc);
}
}
return distroList;
}
// Get distroList for group
public static HashSet<AbstractWorldObject> getGroupList(Group group, PlayerCharacter source) {
HashSet<AbstractWorldObject> distroList = new HashSet<>();
Set<PlayerCharacter> players = group.getMembers();
for (PlayerCharacter pc : players) {
if (source != null && pc.isIgnoringPlayer(source))
continue; // dont add if recip has ignored source
distroList.add(pc);
}
return distroList;
}
// Get distroList for nation
public static HashSet<AbstractWorldObject> getNationList(Guild nation, PlayerCharacter source) {
HashSet<AbstractWorldObject> distroList = new HashSet<>();
for (PlayerCharacter pc : SessionManager.getAllActivePlayerCharacters()) {
Guild guild = pc.getGuild();
if (guild != null)
if (guild.getNation().getObjectUUID() == nation.getObjectUUID()) {
if (source != null && pc.isIgnoringPlayer(source))
continue; // dont add if recip has ignored source
distroList.add(pc);
}
}
return distroList;
}
public static ArrayList<PlayerCharacter> getNationListChat(Guild nation, PlayerCharacter source) {
ArrayList<PlayerCharacter> distroList = new ArrayList<>();
for (PlayerCharacter pc : SessionManager.getAllActivePlayerCharacters()) {
Guild guild = pc.getGuild();
if (guild != null)
if (guild.getNation().getObjectUUID() == nation.getObjectUUID()) {
if (source != null && pc.isIgnoringPlayer(source))
continue; // dont add if recip has ignored source
distroList.add(pc);
}
}
return distroList;
}
// Get distroList for all players
public static HashSet<AbstractWorldObject> getAllPlayers(PlayerCharacter source) {
HashSet<AbstractWorldObject> distroList = new HashSet<>();
for (PlayerCharacter pc : SessionManager.getAllActivePlayerCharacters()) {
if (source != null && pc.isIgnoringPlayer(source))
continue; // dont add if recip has ignored source
distroList.add(pc);
}
return distroList;
}
// Get just self for distrList
public static HashSet<AbstractWorldObject> getOwnPlayer(PlayerCharacter pc) {
if (pc == null)
return null;
HashSet<AbstractWorldObject> distroList = new HashSet<>();
distroList.add(pc);
return distroList;
}
/*
* Utils
*/
// Error Message for type channel
private static void sendErrorMsgToPlayer(AbstractCharacter player, String message,
int channel) {
if (player == null)
return;
ChatManager.sendSystemMsgToPlayer(player, message, channel, 1);
}
// Info Message for type channel
private static void sendInfoMsgToPlayer(AbstractCharacter player, String message,
int channel) {
ChatManager.sendSystemMsgToPlayer(player, message, channel, 2);
}
// Message of the Day Message for type channel
// private void sendMOTDMsgToPlayer(AbstractCharacter player, String message, int channel) {
// this.sendSystemMsgToPlayer(player, message, channel, 3);
// }
private static void sendSystemMsgToPlayer(AbstractCharacter player,
String message, int channel, int messageType) {
PlayerCharacter playerCharacter;
if (player == null)
return;
if (player.getObjectType().equals(GameObjectType.PlayerCharacter) == false) {
Logger.error("Chat message sent to non player");
return;
}
// Wtf recasting this? If we're sending chat messages to players
// or mobiles, then something is really wrong.
playerCharacter = (PlayerCharacter) player;
ChatSystemMsg chatSystemMsg = new ChatSystemMsg(null, message);
chatSystemMsg.setMessageType(messageType); // Error message
chatSystemMsg.setChannel(channel);
Dispatch dispatch = Dispatch.borrow(playerCharacter, chatSystemMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
private static boolean isDevCommand(String text) {
return text.startsWith(MBServerStatics.DEV_CMD_PREFIX);
}
private static boolean isUpTimeRequest(String text) {
return text.equalsIgnoreCase("lua_uptime()");
}
private static boolean isNetStatRequest(String text) {
return text.equalsIgnoreCase("lua_netstat()");
}
private static boolean isPopulationRequest(String text) {
return text.equalsIgnoreCase("lua_population()");
}
private static boolean processDevCommand(AbstractWorldObject sender, String text) {
if (sender.getObjectType().equals(GameObjectType.PlayerCharacter)) {
PlayerCharacter pcSender = (PlayerCharacter) sender;
// first remove the DEV_CMD_PREFIX
String[] words = text.split(MBServerStatics.DEV_CMD_PREFIX, 2);
if (words[1].length() == 0)
return false;
// next get the command
String[] commands = words[1].split(" ", 2);
String cmd = commands[0].toLowerCase();
String cmdArgument = "";
if (commands.length > 1)
cmdArgument = commands[1].trim();
AbstractGameObject target = pcSender.getLastTarget();
// return DevCmd.processDevCommand(pcSender, cmd, cmdArgument,
// target);
return DevCmdManager.handleDevCmd(pcSender, cmd,
cmdArgument, target);
}
return false;
}
/**
* Process an Admin Command, which is a preset command sent from the client
*/
public static void HandleClientAdminCmd(ClientAdminCommandMsg data,
ClientConnection cc) {
PlayerCharacter pcSender = SessionManager.getPlayerCharacter(cc);
if (pcSender == null)
return;
Account acct = SessionManager.getAccount(pcSender);
if (acct == null)
return;
// require minimal access to continue
// specific accessLevel checks performed by the DevCmdManager
if (acct.status.equals(Enum.AccountStatus.ADMIN) == false) {
Logger.warn(pcSender.getFirstName() + " Attempted to use a client admin command");
//wtf? ChatManager.chatSystemInfo(pcSender, "CHEATER!!!!!!!!!!!!!");
return;
}
// First remove the initial slash
String d = data.getMsgCommand();
String[] words = d.split("/", 2);
if (words[1].length() == 0)
return;
// Next get the command
String[] commands = words[1].split(" ", 2);
String cmd = commands[0].toLowerCase();
String cmdArgument = "";
if (commands.length > 1)
cmdArgument = commands[1].trim();
AbstractGameObject target = data.getTarget();
// Map to a DevCmd
String devCmd = "";
if (cmd.compareTo("goto") == 0)
devCmd = "goto";
else if (cmd.compareTo("suspend") == 0)
devCmd = "suspend";
else if (cmd.compareTo("getinfo") == 0)
devCmd = "info";
else if (devCmd.isEmpty()) {
Logger.info("Unhandled admin command was used: /"
+ cmd);
return;
}
DevCmdManager.handleDevCmd(pcSender, devCmd, cmdArgument,
target);
}
}