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Gold drop rate display fix.

master
MagicBot 1 year ago
parent
commit
0337ac7758
  1. 5
      src/engine/devcmd/cmds/SimulateBootyCmd.java

5
src/engine/devcmd/cmds/SimulateBootyCmd.java

@ -119,7 +119,10 @@ public class SimulateBootyCmd extends AbstractDevCmd {
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) {
output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.lootTable + ": " + entry.dropChance * dropRate + newline; if (entry.bootyType.equals("GOLD"))
output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.lootTable + ": " + entry.dropChance + newline;
else
output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.lootTable + ": " + entry.dropChance * dropRate + newline;
if (hotZoneRan == false && ZoneManager.inHotZone(mob.getLoc()) && LootManager.generalItemTables.containsKey(entry.lootTable + 1)) { if (hotZoneRan == false && ZoneManager.inHotZone(mob.getLoc()) && LootManager.generalItemTables.containsKey(entry.lootTable + 1)) {
output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.lootTable + 1) + ": " + entry.dropChance * dropRate + newline; output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.lootTable + 1) + ": " + entry.dropChance * dropRate + newline;

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