@ -56,7 +56,7 @@ public class Zone extends AbstractGameObject {
@@ -56,7 +56,7 @@ public class Zone extends AbstractGameObject {
private boolean isNPCCity = false ;
private boolean isPlayerCity = false ;
private String hash ;
private float worldAltitude = 0 ;
public float worldAltitude = 0 ;
private float seaLevel = 0 ;
//public static ArrayList<Mob> respawnQue = new ArrayList<>();
public static final Set < Mob > respawnQue = Collections . newSetFromMap ( new ConcurrentHashMap < > ( ) ) ;
@ -220,49 +220,6 @@ public class Zone extends AbstractGameObject {
@@ -220,49 +220,6 @@ public class Zone extends AbstractGameObject {
return Icon1 ;
}
public void generateWorldAltitude ( ) {
if ( ZoneManager . getSeaFloor ( ) . getObjectUUID ( ) = = this . getObjectUUID ( ) ) {
this . worldAltitude = MBServerStatics . SEA_FLOOR_ALTITUDE ;
return ;
}
Zone parentZone = this . parent ;
Zone currentZone = this ;
float altitude = this . absY ;
//seafloor only zone with null parent;
while ( parentZone ! = ZoneManager . getSeaFloor ( ) ) {
if ( parentZone . getHeightMap ( ) ! = null ) {
Vector2f zoneLoc = ZoneManager . worldToZoneSpace ( currentZone . getLoc ( ) , parentZone ) ;
altitude + = parentZone . getHeightMap ( ) . getInterpolatedTerrainHeight ( zoneLoc ) ;
}
currentZone = parentZone ;
parentZone = parentZone . parent ;
}
this . worldAltitude = altitude ;
if ( ZoneManager . getSeaFloor ( ) . equals ( this ) )
this . seaLevel = 0 ;
else if
( this . getHeightMap ( ) ! = null & & this . getHeightMap ( ) . getSeaLevel ( ) = = 0 ) {
this . seaLevel = this . parent . seaLevel ;
} else if ( this . getHeightMap ( ) ! = null ) {
this . seaLevel = this . worldAltitude + this . getHeightMap ( ) . getSeaLevel ( ) ;
} else {
this . seaLevel = this . parent . seaLevel ;
}
}
public Zone getParent ( ) {
return this . parent ;
}
@ -420,8 +377,4 @@ public class Zone extends AbstractGameObject {
@@ -420,8 +377,4 @@ public class Zone extends AbstractGameObject {
return seaLevel ;
}
public float getWorldAltitude ( ) {
return worldAltitude ;
}
}