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Comment for clarity.

mobile-class-refactor
MagicBot 1 year ago
parent
commit
060d831d50
  1. 2
      src/engine/gameManager/NPCManager.java

2
src/engine/gameManager/NPCManager.java

@ -350,6 +350,8 @@ public enum NPCManager { @@ -350,6 +350,8 @@ public enum NPCManager {
else {
Mob mobile = (Mob) abstractCharacter;
// Siege engines are not hirelings but minions of said hireling.
if (!mobile.behaviourType.equals(Enum.MobBehaviourType.SiegeEngine))
abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
}

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