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					@ -394,7 +394,7 @@ public class MobileFSM {
				@@ -394,7 +394,7 @@ public class MobileFSM {
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					            DispatchMessage.sendToAllInRange(mob, rwss); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //guard captains inherit barracks patrol points dynamically
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					        if(mob.isPlayerGuard() && mob.getContract() != null){ | 
				
			
			
		
	
		
			
				
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					        if (mob.contract != null && NPC.ISGuardCaptain(mob.contract.getContractID())) { | 
				
			
			
		
	
		
			
				
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					            Building barracks = mob.building; | 
				
			
			
		
	
		
			
				
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					            if(barracks != null && barracks.patrolPoints != null && barracks.getPatrolPoints().isEmpty() == false) { | 
				
			
			
		
	
		
			
				
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					                mob.patrolPoints = barracks.patrolPoints; | 
				
			
			
		
	
	
		
			
				
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					@ -679,39 +679,7 @@ public class MobileFSM {
				@@ -679,39 +679,7 @@ public class MobileFSM {
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					    private static void CheckMobMovement(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        mob.updateLocation(); | 
				
			
			
		
	
		
			
				
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					        if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) { | 
				
			
			
		
	
		
			
				
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					            if (mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					                //patrol
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					                int patrolRandom = ThreadLocalRandom.current().nextInt(1000); | 
				
			
			
		
	
		
			
				
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					                if (patrolRandom <= MBServerStatics.AI_PATROL_DIVISOR) { | 
				
			
			
		
	
		
			
				
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					                    if (MovementUtilities.canMove(mob) && !mob.isMoving()) { | 
				
			
			
		
	
		
			
				
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					                        if (mob.isPlayerGuard()) { | 
				
			
			
		
	
		
			
				
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					                            guardPatrol(mob); | 
				
			
			
		
	
		
			
				
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					                            return; | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                        float patrolRadius = mob.getSpawnRadius(); | 
				
			
			
		
	
		
			
				
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					                        if (patrolRadius > 256) | 
				
			
			
		
	
		
			
				
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					                            patrolRadius = 256; | 
				
			
			
		
	
		
			
				
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					                        if (patrolRadius < 60) | 
				
			
			
		
	
		
			
				
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					                            patrolRadius = 60; | 
				
			
			
		
	
		
			
				
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					                        MovementUtilities.aiMove(mob, Vector3fImmutable.getRandomPointInCircle(mob.getBindLoc(), patrolRadius), true); | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } else { | 
				
			
			
		
	
		
			
				
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					                //chase target
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					                mob.updateMovementState(); | 
				
			
			
		
	
		
			
				
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					                if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { | 
				
			
			
		
	
		
			
				
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					                    if (mob.getRange() > 15) { | 
				
			
			
		
	
		
			
				
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					                        mob.destination = mob.getCombatTarget().getLoc(); | 
				
			
			
		
	
		
			
				
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					                        MovementUtilities.moveToLocation(mob, mob.destination, 0); | 
				
			
			
		
	
		
			
				
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					                    } else { | 
				
			
			
		
	
		
			
				
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					                        mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget()); | 
				
			
			
		
	
		
			
				
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					                        MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange()); | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            patrol(mob); | 
				
			
			
		
	
		
			
				
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					        } else{ | 
				
			
			
		
	
		
			
				
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					            //pet logic
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					            if(mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID()) == false){ | 
				
			
			
		
	
	
		
			
				
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