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Mobiles use new slotting mechanic.

mobile-class-refactor
MagicBot 1 year ago
parent
commit
07c553294b
  1. 41
      src/engine/objects/Mob.java

41
src/engine/objects/Mob.java

@ -20,7 +20,6 @@ import engine.jobs.DeferredPowerJob; @@ -20,7 +20,6 @@ import engine.jobs.DeferredPowerJob;
import engine.jobs.UpgradeNPCJob;
import engine.math.Bounds;
import engine.math.Quaternion;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.mobileAI.Threads.MobAIThread;
import engine.net.ByteBufferWriter;
@ -43,7 +42,6 @@ import java.util.LinkedHashMap; @@ -43,7 +42,6 @@ import java.util.LinkedHashMap;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import static engine.math.FastMath.acos;
import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
public class Mob extends AbstractIntelligenceAgent {
@ -898,43 +896,8 @@ public class Mob extends AbstractIntelligenceAgent { @@ -898,43 +896,8 @@ public class Mob extends AbstractIntelligenceAgent {
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.bindLoc = this.building.getLoc().add(this.bindLoc);
} else {
// Get next available slot for this Mobile and then
// add it to the building's hireling list
slot = BuildingManager.getAvailableSlot(building);
if (slot == -1)
Logger.error("No available slot for Mobile: " + this.getObjectUUID());
building.getHirelings().put(this, slot);
// Override bind and location for this contracted Mobile
// derived from BuildingManager slot location data.
slotLocation = BuildingManager.getSlotLocation(building, slot).getLocation();
this.bindLoc = building.getLoc().add(slotLocation);
}
// Rotate slot position by the building rotation
this.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, building.getBounds().getQuaternion().angleY);
this.loc = new Vector3fImmutable(bindLoc);
this.endLoc = new Vector3fImmutable(bindLoc);
// Rotate mobile rotation by the building's rotation
slotRotation = new Quaternion().fromAngles(0, acos(this.getRot().y) * 2, 0);
slotRotation = slotRotation.mult(building.getBounds().getQuaternion());
this.setRot(new Vector3f(0, slotRotation.y, 0));
// Configure building region and floor/level for this Mobile
this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
} else
NPCManager.slotCharacterInBuilding(this);
}
if (this.mobBase != null) {

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