@ -30,17 +30,17 @@ import java.sql.SQLException;
@@ -30,17 +30,17 @@ import java.sql.SQLException;
import java.util.HashMap ;
import java.util.stream.Stream ;
public class HeightMap {
public class Terrain {
// Class variables
public static final HashMap < Integer , HeightMap > heightmapByLoadNum = new HashMap < > ( ) ;
public static final HashMap < Integer , Terrain > heightmapByLoadNum = new HashMap < > ( ) ;
public static final HashMap < Integer , short [ ] [ ] > _pixelData = new HashMap < > ( ) ;
// Bootstrap Tracking
public static int heightMapsCreated = 0 ;
public static HeightMap PlayerCityHeightMap ;
public static Terrain playerCityTerrain ;
// Heightmap data for this heightmap
public final int heightMapID ;
@ -60,7 +60,7 @@ public class HeightMap {
@@ -60,7 +60,7 @@ public class HeightMap {
public float terrain_scale ;
public HeightMap ( ResultSet rs ) throws SQLException {
public Terrain ( ResultSet rs ) throws SQLException {
this . heightMapID = rs . getInt ( "heightMapID" ) ;
this . maxHeight = rs . getInt ( "maxHeight" ) ;
@ -107,13 +107,13 @@ public class HeightMap {
@@ -107,13 +107,13 @@ public class HeightMap {
generatePixelData ( this ) ;
HeightMap . heightmapByLoadNum . put ( this . zoneLoadID , this ) ;
Terrain . heightmapByLoadNum . put ( this . zoneLoadID , this ) ;
heightMapsCreated + + ;
}
//Created for PlayerCities
public HeightMap ( ) {
public Terrain ( ) {
this . heightMapID = 999999 ;
this . maxHeight = 5 ; // for real...
@ -149,7 +149,7 @@ public class HeightMap {
@@ -149,7 +149,7 @@ public class HeightMap {
this . terrain_scale = this . maxHeight / 255f ;
}
public HeightMap ( Zone zone ) {
public Terrain ( Zone zone ) {
this . heightMapID = 999999 ;
this . maxHeight = 0 ;
@ -185,15 +185,15 @@ public class HeightMap {
@@ -185,15 +185,15 @@ public class HeightMap {
public static void GeneratePlayerCityHeightMap ( ) {
HeightMap . PlayerCityHeightMap = new HeightMap ( ) ;
Terrain . playerCityTerrain = new Terrain ( ) ;
}
public static void GenerateCustomHeightMap ( Zone zone ) {
HeightMap heightMap = new HeightMap ( zone ) ;
Terrain heightMap = new Terrain ( zone ) ;
HeightMap . heightmapByLoadNum . put ( zone . template , heightMap ) ;
Terrain . heightmapByLoadNum . put ( zone . template , heightMap ) ;
}
@ -260,9 +260,9 @@ public class HeightMap {
@@ -260,9 +260,9 @@ public class HeightMap {
//generate static player city heightmap.
HeightMap . GeneratePlayerCityHeightMap ( ) ;
Terrain . GeneratePlayerCityHeightMap ( ) ;
Logger . info ( HeightMap . heightmapByLoadNum . size ( ) + " Heightmaps cached." ) ;
Logger . info ( Terrain . heightmapByLoadNum . size ( ) + " Heightmaps cached." ) ;
// Load pixel data for heightmaps
@ -305,19 +305,19 @@ public class HeightMap {
@@ -305,19 +305,19 @@ public class HeightMap {
}
private static void generatePixelData ( HeightMap heightMap ) {
private static void generatePixelData ( Terrain terrain ) {
Color color ;
// Generate altitude lookup table for this heightmap
heightMap . pixelColorValues = new short [ heightMap . heightmapImage . getWidth ( ) ] [ heightMap . heightmapImage . getHeight ( ) ] ;
terrain . pixelColorValues = new short [ terrain . heightmapImage . getWidth ( ) ] [ terrain . heightmapImage . getHeight ( ) ] ;
for ( int y = 0 ; y < heightMap . heightmapImage . getHeight ( ) ; y + + ) {
for ( int x = 0 ; x < heightMap . heightmapImage . getWidth ( ) ; x + + ) {
for ( int y = 0 ; y < terrain . heightmapImage . getHeight ( ) ; y + + ) {
for ( int x = 0 ; x < terrain . heightmapImage . getWidth ( ) ; x + + ) {
color = new Color ( heightMap . heightmapImage . getRGB ( x , y ) ) ;
heightMap . pixelColorValues [ x ] [ y ] = ( short ) color . getRed ( ) ;
color = new Color ( terrain . heightmapImage . getRGB ( x , y ) ) ;
terrain . pixelColorValues [ x ] [ y ] = ( short ) color . getRed ( ) ;
}
}