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@ -35,30 +35,35 @@ public class GetHeightCmd extends AbstractDevCmd {
@@ -35,30 +35,35 @@ public class GetHeightCmd extends AbstractDevCmd {
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heightmapZone = Terrain.getNextZoneWithTerrain(currentZone); |
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parentZone = Terrain.getNextZoneWithTerrain(currentZone.parent); |
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float currentHeight = Terrain.getWorldHeight(currentZone, playerCharacter.getLoc()); |
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float parentHeight = Terrain.getWorldHeight(parentZone, playerCharacter.getLoc()); |
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Vector2f childZoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), heightmapZone); |
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Vector2f childZoneOffset = ZoneManager.worldToZoneOffset(playerCharacter.getLoc(), heightmapZone); |
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Vector2f normalizedOffset = new Vector2f(Math.abs(childZoneOffset.x) / heightmapZone.major_radius, |
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Math.abs(childZoneOffset.y) / heightmapZone.minor_radius); |
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Vector2f parentZoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), parentZone); |
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Vector2f zoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), heightmapZone); |
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Vector2f zoneOffset = ZoneManager.worldToZoneOffset(playerCharacter.getLoc(), heightmapZone); |
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Vector2f normalizedOffset = new Vector2f(Math.abs(zoneOffset.x) / heightmapZone.major_radius, |
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Math.abs(zoneOffset.y) / heightmapZone.minor_radius); |
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float childHeight = heightmapZone.terrain.getInterpolatedTerrainHeight(childZoneLoc); |
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childHeight = childHeight + heightmapZone.global_height; |
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Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(zoneLoc); |
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float parentHeight = parentZone.terrain.getInterpolatedTerrainHeight(parentZoneLoc); |
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parentHeight += parentZone.global_height; |
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Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(childZoneLoc); |
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gridSquare.x = (float) Math.floor(gridSquare.x); |
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gridSquare.y = (float) Math.floor(gridSquare.y); |
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this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName); |
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this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.zoneName); |
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this.throwbackInfo(playerCharacter, "Global Height: " + heightmapZone.global_height); |
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this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.seaLevel); |
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this.throwbackInfo(playerCharacter, "Parent Zone: " + parentZone.zoneName); |
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this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]"); |
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this.throwbackInfo(playerCharacter, "Offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]"); |
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this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(zoneOffset)); |
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this.throwbackInfo(playerCharacter, "Height returned: " + Math.ceil(currentHeight)); |
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this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(childZoneOffset)); |
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this.throwbackInfo(playerCharacter, "Height returned: " + Math.ceil(childHeight)); |
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this.throwbackInfo(playerCharacter, "------------"); |
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this.throwbackInfo(playerCharacter, "Parent : " + parentZone.zoneName); |
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this.throwbackInfo(playerCharacter, "Height returned : " + Math.ceil(parentHeight)); |
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this.throwbackInfo(playerCharacter, "Child Height: " + Math.ceil(childHeight)); |
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this.throwbackInfo(playerCharacter, "Parent Height : " + Math.ceil(parentHeight)); |
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this.throwbackInfo(playerCharacter, "------------"); |
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} |
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