forked from MagicBane/Server
mob AI new thread
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@@ -14,7 +14,7 @@ import engine.Enum.GameObjectType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.MobileFSMManager;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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@@ -190,7 +190,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
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public abstract AbstractWorldObject getFearedObject();
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public float getAggroRange() {
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float ret = MobileFSMManager.AI_BASE_AGGRO_RANGE;
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float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
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if (this.bonuses != null)
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ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
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return ret;
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