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24.3 placement ruleset.

512/576/1040 grid/zone/siege
master
MagicBot 2 years ago
parent
commit
168a4f2a17
  1. 6
      src/engine/Enum.java
  2. 393
      src/engine/net/client/handlers/PlaceAssetMsgHandler.java

6
src/engine/Enum.java

@ -2416,9 +2416,9 @@ public class Enum { @@ -2416,9 +2416,9 @@ public class Enum {
public enum CityBoundsType {
GRID(576),
ZONE(640),
SIEGE(814);
GRID(512),
ZONE(576),
SIEGE(1040);
public final float extents;

393
src/engine/net/client/handlers/PlaceAssetMsgHandler.java

@ -92,7 +92,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -92,7 +92,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
if (buildingList == null) {
Logger.error("Player " + playerCharacter.getCombinedName()
+ " null building list on deed use");
+ " null building list on deed use");
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
closePlaceAssetWindow(origin);
return true;
@ -115,7 +115,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -115,7 +115,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
if (buildingBlueprint == null) {
Logger.error("Player " + playerCharacter.getCombinedName()
+ " null blueprint UUID: " + buildingList.getBlueprintUUID() + " on deed use");
+ " null blueprint UUID: " + buildingList.getBlueprintUUID() + " on deed use");
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
closePlaceAssetWindow(origin);
return true;
@ -130,66 +130,66 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -130,66 +130,66 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
boolean close = true;
lock.writeLock().lock();
boolean isSiege = false;
try {
switch (buildingBlueprint.getBuildingGroup()) {
case TOL:
if (contract == null)
break;
buildingCreated = placeTreeOfLife(playerCharacter, origin, msg);
break;
case WAREHOUSE:
if (contract == null)
break;
if (!playerCharacter.getCharItemManager().doesCharOwnThisItem(contract.getObjectUUID()))
break;
buildingCreated = placeWarehouse(playerCharacter, origin, msg);
break;
case SIEGETENT:
case BULWARK:
if (contract == null)
break;
if (!playerCharacter.getCharItemManager().doesCharOwnThisItem(contract.getObjectUUID()))
break;
buildingCreated = placeSiegeEquip(playerCharacter, origin, msg);
break;
case SPIRE:
if (contract == null)
case TOL:
if (contract == null)
break;
buildingCreated = placeTreeOfLife(playerCharacter, origin, msg);
break;
if (!playerCharacter.getCharItemManager().doesCharOwnThisItem(contract.getObjectUUID()))
case WAREHOUSE:
if (contract == null)
break;
if (!playerCharacter.getCharItemManager().doesCharOwnThisItem(contract.getObjectUUID()))
break;
buildingCreated = placeWarehouse(playerCharacter, origin, msg);
break;
buildingCreated = placeSpire(playerCharacter, origin, msg);
break;
case SHRINE:
if (contract == null)
case SIEGETENT:
case BULWARK:
if (contract == null)
break;
if (!playerCharacter.getCharItemManager().doesCharOwnThisItem(contract.getObjectUUID()))
break;
buildingCreated = placeSiegeEquip(playerCharacter, origin, msg);
break;
if (!playerCharacter.getCharItemManager().doesCharOwnThisItem(contract.getObjectUUID()))
case SPIRE:
if (contract == null)
break;
if (!playerCharacter.getCharItemManager().doesCharOwnThisItem(contract.getObjectUUID()))
break;
buildingCreated = placeSpire(playerCharacter, origin, msg);
break;
buildingCreated = placeShrine(playerCharacter, origin, msg);
break;
case BARRACK:
if (contract == null)
case SHRINE:
if (contract == null)
break;
if (!playerCharacter.getCharItemManager().doesCharOwnThisItem(contract.getObjectUUID()))
break;
buildingCreated = placeShrine(playerCharacter, origin, msg);
break;
if (!playerCharacter.getCharItemManager().doesCharOwnThisItem(contract.getObjectUUID()))
case BARRACK:
if (contract == null)
break;
if (!playerCharacter.getCharItemManager().doesCharOwnThisItem(contract.getObjectUUID()))
break;
buildingCreated = placeBarrack(playerCharacter, origin, msg);
break;
buildingCreated = placeBarrack(playerCharacter, origin, msg);
break;
case WALLSTRAIGHT:
case WALLCORNER:
case SMALLGATE:
case ARTYTOWER:
case WALLSTAIRS:
buildingCreated = placeCityWalls(playerCharacter, origin, msg);
close = false;
break;
default:
if (contract == null)
case WALLSTRAIGHT:
case WALLCORNER:
case SMALLGATE:
case ARTYTOWER:
case WALLSTAIRS:
buildingCreated = placeCityWalls(playerCharacter, origin, msg);
close = false;
break;
if (!playerCharacter.getCharItemManager().doesCharOwnThisItem(contract.getObjectUUID()))
default:
if (contract == null)
break;
if (!playerCharacter.getCharItemManager().doesCharOwnThisItem(contract.getObjectUUID()))
break;
buildingCreated = placeSingleBuilding(playerCharacter, origin, msg);
break;
buildingCreated = placeSingleBuilding(playerCharacter, origin, msg);
break;
}
} catch (Exception e) {
Logger.error("PlaceAssetHandler", e.getMessage());
@ -230,7 +230,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -230,7 +230,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
buildingList = msg.getFirstPlacementInfo();
serverZone = ZoneManager.findSmallestZone(buildingList.getLoc());
// Early exit if something went horribly wrong
// with locating the current or zone
@ -346,125 +345,125 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -346,125 +345,125 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
City attackerCity = null;
if (bane != null)
attackerCity = bane.getCity();
if (attackerCity != null)
if (buildingList.getLoc().isInsideCircle(attackerCity.getLoc(), Enum.CityBoundsType.SIEGE.extents))
serverCity = attackerCity;
serverCity = attackerCity;
}
//no city found for attacker city,
//check if defender city
if (serverCity == null){
if (player.getGuild().getOwnedCity() != null)
if (buildingList.getLoc().isInsideCircle(player.getGuild().getOwnedCity().getLoc(), Enum.CityBoundsType.SIEGE.extents))
serverCity = player.getGuild().getOwnedCity();
}
if ((serverCity != null) &&
(serverCity.getBane() != null)) {
(serverCity.getBane() != null)) {
// Set the server zone to the city zone in order to account for being inside
// the siege bounds buffer area
serverZone = serverCity.getParent();
if ((player.getGuild().equals(serverCity.getBane().getOwner().getGuild()) == false)
&& (player.getGuild().equals(serverCity.getGuild()) == false)) {
PlaceAssetMsg.sendPlaceAssetError(origin, 54, ""); // Must belong to attacker or defender
return false;
}
if ((player.getGuild().equals(serverCity.getBane().getOwner().getGuild()) == false)
&& (player.getGuild().equals(serverCity.getGuild()) == false)) {
PlaceAssetMsg.sendPlaceAssetError(origin, 54, ""); // Must belong to attacker or defender
return false;
}
}
// cant place siege equipment off city zone.
// Create the siege Building
siegeBuilding = createStructure(player, msg.getFirstPlacementInfo(), serverZone);
if (serverCity == null)
return true;
// Oops something went really wrong
siegeBuilding = createStructure(player, msg.getFirstPlacementInfo(), serverZone);
if (serverCity == null)
return true;
// Oops something went really wrong
if (siegeBuilding == null)
return false;
if (siegeBuilding == null)
return false;
if (serverCity.getBane() == null)
return true;
if (serverCity.getBane() == null)
return true;
// If there is an bane placed, we protect 2x the stone rank's worth of attacker assets
// and 1x the tree rank's worth of assets automatically
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(serverCity, 1000, MBServerStatics.MASK_BUILDING);
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(serverCity, 1000, MBServerStatics.MASK_BUILDING);
for (AbstractWorldObject awo : awoList) {
Building building = (Building)awo;
if (building.getBlueprint() != null)
if (!building.getBlueprint().isSiegeEquip())
continue;
if (!building.getLoc().isInsideCircle(serverCity.getLoc(), Enum.CityBoundsType.SIEGE.extents))
continue;
if (building.getGuild() == null)
continue;
if (building.getGuild().isErrant())
continue;
if (!building.getGuild().equals(serverCity.getGuild()) && !building.getGuild().equals(serverCity.getBane().getOwner().getGuild()))
continue;
// Only count auto protected buildings
if (building.getProtectionState() != ProtectionState.PROTECTED)
continue;
// Only count auto protected buildings
if (building.getProtectionState() != ProtectionState.PROTECTED)
continue;
if (building.getGuild().equals(serverCity.getGuild()))
numDefenderBuildings++;
else
if (building.getGuild().equals(serverCity.getBane().getOwner().getGuild()))
numAttackerBuildings++;
if (building.getGuild().equals(serverCity.getGuild()))
numDefenderBuildings++;
else
if (building.getGuild().equals(serverCity.getBane().getOwner().getGuild()))
numAttackerBuildings++;
}
// Validate bane limits on siege assets
if (serverCity.getBane() != null)
if ((player.getGuild().equals(serverCity.getBane().getOwner().getGuild())) &&
(numAttackerBuildings >= serverCity.getBane().getStone().getRank() * 2)) {
return true;
}
if ((player.getGuild().equals(serverCity.getBane().getOwner().getGuild())) &&
(numAttackerBuildings >= serverCity.getBane().getStone().getRank() * 2)) {
return true;
}
if ((player.getGuild().equals(serverCity.getGuild())) &&
(numDefenderBuildings >= serverCity.getTOL().getRank())) {
return true;
}
// passes validation: can assign auto-protection to war asset
if (serverCity.getBane() != null)
if (serverCity.isLocationOnCityGrid(siegeBuilding.getBounds()))
if (player.getGuild().equals(serverCity.getBane().getOwner().getGuild()))
return true;
if (serverCity.isLocationOnCityGrid(siegeBuilding.getBounds()))
if (player.getGuild().equals(serverCity.getBane().getOwner().getGuild()))
return true;
siegeBuilding.setProtectionState(ProtectionState.PROTECTED);
// No bane placed. We're done!
return true;
}
@ -507,8 +506,8 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -507,8 +506,8 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
}
Vector3fImmutable plantLoc = new Vector3fImmutable(treeInfo.getLoc().x,
serverZone.getHeightMap().getInterpolatedTerrainHeight(treeInfo.getLoc()),
treeInfo.getLoc().z);
serverZone.getHeightMap().getInterpolatedTerrainHeight(treeInfo.getLoc()),
treeInfo.getLoc().z);
cityObjects = DbManager.CityQueries.CREATE_CITY(playerCharacter.getObjectUUID(), serverZone.getObjectUUID(),
serverRealm.getRealmID(),
@ -527,18 +526,18 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -527,18 +526,18 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
for (AbstractGameObject gameObject : cityObjects) {
switch (gameObject.getObjectType()) {
case Building:
treeObject = (Building) gameObject;
treeObject.runAfterLoad();
break;
case City:
cityObject = (City) gameObject;
break;
case Zone:
cityZone = (Zone) gameObject;
break;
default:
// log some error here? *** Refactor
case Building:
treeObject = (Building) gameObject;
treeObject.runAfterLoad();
break;
case City:
cityObject = (City) gameObject;
break;
case Zone:
cityZone = (Zone) gameObject;
break;
default:
// log some error here? *** Refactor
}
}
@ -562,7 +561,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -562,7 +561,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
ZoneManager.addZone(cityZone.getObjectUUID(), cityZone);
ZoneManager.addPlayerCityZone(cityZone);
serverZone.addNode(cityZone);
cityZone.generateWorldAltitude();
cityObject.setParent(cityZone);
@ -708,7 +707,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -708,7 +707,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
}
blueprint = Blueprint.getBlueprint(msg.getFirstPlacementInfo().getBlueprintUUID());
if (blueprint == null){
return false;
}
@ -716,7 +715,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -716,7 +715,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
for (Building building : serverZone.zoneBuildingSet) {
if (building.getBlueprint() == null)
continue;
if (building.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE) {
if (building.getBlueprintUUID() == blueprint.getMeshForRank(0)) {
PlaceAssetMsg.sendPlaceAssetError(origin, 43, ""); // "shrine of that type exists"
@ -811,13 +810,13 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -811,13 +810,13 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
if (serverZone == null)
return false;
if (player.getCharItemManager().getGoldTrading() > 0){
ErrorPopupMsg.sendErrorPopup(player, 195);
return false;
}
if (player.getCharItemManager().getGoldTrading() > 0){
ErrorPopupMsg.sendErrorPopup(player, 195);
return false;
}
// Method checks validation conditions arising when placing
// buildings. Player must be on a city grid, must be
@ -956,7 +955,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -956,7 +955,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
// Method validates the location we have selected for our new city
private static boolean validateTreeOfLifePlacement(PlayerCharacter playerCharacter, Realm serverRealm, Zone serverZone,
ClientConnection origin, PlaceAssetMsg msg) {
ClientConnection origin, PlaceAssetMsg msg) {
PlacementInfo placementInfo = msg.getFirstPlacementInfo();
@ -995,7 +994,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -995,7 +994,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
if (
(realmType.equals(RealmType.MAELSTROM)) ||
(realmType.equals(RealmType.OBLIVION))) {
(realmType.equals(RealmType.OBLIVION))) {
PlaceAssetMsg.sendPlaceAssetError(origin, 57, playerCharacter.getName()); // No building may be placed within this territory
return false;
}
@ -1107,7 +1106,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -1107,7 +1106,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
float buildingRotation = buildingInfo.getRot().y;
float vendorRotation = buildingInfo.getW();
ArrayList<AbstractGameObject> shrineObjects = DbManager.ShrineQueries.CREATE_SHRINE(
currentZone.getObjectUUID(), player.getObjectUUID(), blueprint.getName(), blueprint.getMeshForRank(0),
localLoc, 1.0f, blueprint.getMaxHealth(0), ProtectionState.PROTECTED, 0, 0,
@ -1121,20 +1120,20 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -1121,20 +1120,20 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
for (AbstractGameObject ago : shrineObjects) {
switch (ago.getObjectType()) {
case Building:
newMesh = (Building) ago;
newMesh.runAfterLoad();
newMesh.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
MaintenanceManager.setMaintDateTime(newMesh, LocalDateTime.now().plusDays(7));
WorldGrid.addObject(newMesh, player);
break;
case Shrine:
newShrine = (Shrine) ago;
newShrine.getShrineType().addShrineToServerList(newShrine);
break;
default:
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
break;
case Building:
newMesh = (Building) ago;
newMesh.runAfterLoad();
newMesh.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
MaintenanceManager.setMaintDateTime(newMesh, LocalDateTime.now().plusDays(7));
WorldGrid.addObject(newMesh, player);
break;
case Shrine:
newShrine = (Shrine) ago;
newShrine.getShrineType().addShrineToServerList(newShrine);
break;
default:
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
break;
}
}
@ -1172,7 +1171,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -1172,7 +1171,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
float vendorRotation = buildingInfo.getW();
DateTime completionDate = DateTime.now().plusHours(blueprint.getRankTime(1));
newMesh = DbManager.BuildingQueries.CREATE_BUILDING(
currentZone.getObjectUUID(), player.getObjectUUID(), blueprint.getName(), blueprint.getMeshForRank(0),
localLoc, 1.0f, blueprint.getMaxHealth(0), ProtectionState.PROTECTED, 0, 0,
@ -1249,6 +1248,85 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -1249,6 +1248,85 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
RealmType currentRealm;
if(Blueprint.getBlueprint(placementInfo.getBlueprintUUID()).isSiegeEquip() == false)
{
if (serverZone.isPlayerCity() == false) {
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName());
return false;
}
City city = ZoneManager.getCityAtLocation(placementInfo.getLoc());
if (player.getGuild().equals(city.getGuild()) == false) {
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName());
return false;
}
if (city.isLocationOnCityGrid(placementInfo.getLoc()) == false) {
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName());
return false;
}
}
else
{
City city = ZoneManager.getCityAtLocation(placementInfo.getLoc());
if(city == null)
{
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName());
return false;
}
Bane bane = city.getBane();
//check if player is owner/IC of tree or bane
if (player.getGuild().equals(city.getGuild()) == true)
{
//is from owners guild
if(GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
{
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName());
return false;
}
}
else
{
//is not from owners guild
if(bane == null)
{
//bane was null
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName());
return false;
}
if(city == null)
{
//city was null
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName());
return false;
}
//check if player is from siege guild
if(player.getGuild().equals(bane.getOwner().getGuild()) == false)
{
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName());
return false;
}
//check if player is GL or IC of the bane guild
if(GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
{
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName());
return false;
}
//cannot place on grid until bane is live
if(bane.getSiegePhase() != SiegePhase.WAR && city.isLocationOnCityGrid(placementInfo.getLoc()) == true)
{
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName());
return false;
}
if(city.isLocationWithinSiegeBounds(placementInfo.getLoc()) == false && city.isLocationOnCityZone(placementInfo.getLoc()) == false)
{
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName());
return false;
}
}
}
// Retrieve the building details we're placing
if (serverZone.isNPCCity() == true) {
@ -1259,7 +1337,14 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -1259,7 +1337,14 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
// Errant guilds cannot place assets
if (player.getGuild().getGuildState() == GuildState.Errant) {
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "Only soverign or sworn guilds may place assets.");
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "Only sovereign or sworn guilds may place assets.");
return false;
}
// Player must be GL or IC of a guild to place buildings.
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false) {
PlaceAssetMsg.sendPlaceAssetError(origin, 10, ""); // You must be a guild leader
return false;
}
@ -1282,7 +1367,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -1282,7 +1367,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
if (
(currentRealm.equals(RealmType.MAELSTROM)) ||
(currentRealm.equals(RealmType.OBLIVION))) {
(currentRealm.equals(RealmType.OBLIVION))) {
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName()); // No building may be placed within this territory
return false;
}
@ -1373,8 +1458,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { @@ -1373,8 +1458,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
PlaceAssetMsg.sendPlaceAssetError(origin, 9, ""); //You must be a guild member to place this asset
return false;
}
return true;
}
}
}
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