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@ -145,7 +145,7 @@ public class Terrain {
@@ -145,7 +145,7 @@ public class Terrain {
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Vector2f terrain_cell = getTerrainCell(terrainLoc); |
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int pixel_x = (int) Math.floor(terrain_cell.x); |
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int pixel_t = (int) Math.floor(terrain_cell.y); |
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int pixel_y = (int) Math.floor(terrain_cell.y); |
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Vector2f pixel_offset = new Vector2f(terrain_cell.x % 1, terrain_cell.y % 1); |
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@ -156,10 +156,10 @@ public class Terrain {
@@ -156,10 +156,10 @@ public class Terrain {
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float bottomLeftHeight; |
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float bottomRightHeight; |
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topLeftHeight = terrain_pixel_data[pixel_x][pixel_t]; |
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topRightHeight = terrain_pixel_data[pixel_x + 1][pixel_t]; |
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bottomLeftHeight = terrain_pixel_data[pixel_x][pixel_t + 1]; |
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bottomRightHeight = terrain_pixel_data[pixel_x + 1][pixel_t + 1]; |
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topLeftHeight = terrain_pixel_data[pixel_x][pixel_y]; |
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topRightHeight = terrain_pixel_data[pixel_x + 1][pixel_y]; |
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bottomLeftHeight = terrain_pixel_data[pixel_x][pixel_y + 1]; |
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bottomRightHeight = terrain_pixel_data[pixel_x + 1][pixel_y + 1]; |
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// Interpolate between the 4 vertices
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