@ -35,15 +35,15 @@ public class Terrain {
				@@ -35,15 +35,15 @@ public class Terrain {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        this . zone  =  zone ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        this . heightmap  =  this . zone . terrain_image ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // Configure PLANAR zones to use the same
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // 16x16 pixel image that all other flat 
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // terrains share .
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // Configure PLANAR zones to use the same 16x16 pixel image 
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // that all similar terrains share.  (See JSON)  Guild zones 
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // use an inverted clone of this heightmap .
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( this . zone . terrain_type . equals ( "PLANAR" ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if  ( this . zone . guild_zone )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                this . heightmap  =  1006301 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                this . heightmap  =  1006301 ;   // all 255
    
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            else   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                this . heightmap  =  1006300 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                this . heightmap  =  1006300 ;   // all 0
    
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // Load pixel data for this terrain from cache
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -110,7 +110,7 @@ public class Terrain {
				@@ -110,7 +110,7 @@ public class Terrain {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // Interpolate height for this position in terrain
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        float  interpolatedChildHeight  =  terrainZone . terrain . getInterpolatedTerrainHeight ( terrainLoc ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        interpolatedChildHeight  + =  terrainZone . worldAltitude ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        interpolatedChildHeight  + =  terrainZone . global_height ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        return  interpolatedChildHeight ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }