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@ -985,27 +985,18 @@ public enum BuildingManager {
@@ -985,27 +985,18 @@ public enum BuildingManager {
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} |
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for (ArrayList<Vector2f> meshEntry : convexHullList) { |
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ArrayList<Vector3fImmutable> rotatedPoints = new ArrayList<>(); |
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for (Vector2f vect : meshEntry) { |
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Vector3fImmutable offsetVect = new Vector3fImmutable(vect.x + building.loc.x, building.loc.y,vect.y + building.loc.z); |
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Vector3fImmutable rotatedVect = Vector3fImmutable.rotateAroundPoint(offsetVect,building.loc,building.getRot().y); |
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rotatedPoints.add(rotatedVect); |
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} |
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Path2D.Float meshBound = new Path2D.Float(); |
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Polygon poly = new Polygon(); |
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Vector3fImmutable offsetVect = new Vector3fImmutable(meshEntry.get(0).x + building.loc.x, building.loc.y,meshEntry.get(0).y + building.loc.z); |
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Vector3fImmutable rotatedStart = Vector3fImmutable.rotateAroundPoint(offsetVect,building.loc,building.getRot().getRotation()); |
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Vector3fImmutable rotatedStart = Vector3fImmutable.rotateAroundPoint(building.loc,offsetVect,building.getRot().y); |
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meshBound.moveTo(rotatedStart.x,rotatedStart.z); |
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for (Vector2f vect : meshEntry) { |
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if(meshEntry.indexOf(vect) == 0){ |
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continue; |
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} |
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Vector3fImmutable pos = new Vector3fImmutable(vect.x + building.loc.x, building.loc.y,vect.y + building.loc.z); |
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Vector3fImmutable rotatedPos = Vector3fImmutable.rotateAroundPoint(pos,building.loc,building.getRot().getRotation()); |
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poly.addPoint((int)rotatedPos.x,(int)rotatedPos.z); |
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Vector3fImmutable rotatedPos = Vector3fImmutable.rotateAroundPoint(building.loc,pos,building.getRot().getRotation()); |
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meshBound.lineTo(rotatedPos.x,rotatedPos.z); |
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} |
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Area area = new Area(poly); |
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meshBound.lineTo(rotatedStart.x,rotatedStart.z); |
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meshBound.closePath(); |
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building.meshes.add(meshBound); |
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