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					//                www.magicbane.com
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					package engine.ai; | 
				
			
			
		
	
		
			
				
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					import engine.Enum.DispatchChannel; | 
				
			
			
		
	
		
			
				
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					import engine.InterestManagement.WorldGrid; | 
				
			
			
		
	
		
			
				
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					import engine.ai.utilities.CombatUtilities; | 
				
			
			
		
	
		
			
				
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					import engine.ai.utilities.MovementUtilities; | 
				
			
			
		
	
		
			
				
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					import engine.gameManager.*; | 
				
			
			
		
	
	
		
			
				
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					@ -20,6 +21,7 @@ import engine.powers.PowersBase;
				@@ -20,6 +21,7 @@ import engine.powers.PowersBase;
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					import engine.server.MBServerStatics; | 
				
			
			
		
	
		
			
				
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					import java.util.ArrayList; | 
				
			
			
		
	
		
			
				
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					import java.util.HashMap; | 
				
			
			
		
	
		
			
				
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					import java.util.HashSet; | 
				
			
			
		
	
		
			
				
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					import java.util.Map.Entry; | 
				
			
			
		
	
		
			
				
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					import java.util.concurrent.ConcurrentHashMap; | 
				
			
			
		
	
		
			
				
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					import java.util.concurrent.ThreadLocalRandom; | 
				
			
			
		
	
	
		
			
				
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					@ -75,6 +77,7 @@ public class MobileFSM {
				@@ -75,6 +77,7 @@ public class MobileFSM {
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					            this.respondsToCallForHelp = respondstocallforhelp; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void mobAttack(Mob aiAgent) { | 
				
			
			
		
	
		
			
				
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					        AbstractGameObject target = aiAgent.getCombatTarget(); | 
				
			
			
		
	
	
		
			
				
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					@ -110,6 +113,7 @@ public class MobileFSM {
				@@ -110,6 +113,7 @@ public class MobileFSM {
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					                handleMobAttackForMob(aiAgent, mob); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void petHandleBuildingAttack(Mob aiAgent, Building building) { | 
				
			
			
		
	
		
			
				
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					        int buildingHitBox = (int) CombatManager.calcHitBox(building); | 
				
			
			
		
	
	
		
			
				
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					@ -216,6 +220,7 @@ public class MobileFSM {
				@@ -216,6 +220,7 @@ public class MobileFSM {
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					            if (MovementUtilities.canMove(aiAgent)) | 
				
			
			
		
	
		
			
				
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					                MovementUtilities.moveToLocation(aiAgent, building.getLoc(), aiAgent.getRange() + buildingHitBox); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void handlePlayerAttackForMob(Mob aiAgent, PlayerCharacter player) { | 
				
			
			
		
	
		
			
				
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					        if (aiAgent.getMobBase().getSeeInvis() < player.getHidden()) { | 
				
			
			
		
	
	
		
			
				
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					@ -304,6 +309,7 @@ public class MobileFSM {
				@@ -304,6 +309,7 @@ public class MobileFSM {
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					            return; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void handleMobAttackForMob(Mob aiAgent, Mob mob) { | 
				
			
			
		
	
		
			
				
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					@ -368,6 +374,7 @@ public class MobileFSM {
				@@ -368,6 +374,7 @@ public class MobileFSM {
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					        if (!MovementUtilities.updateMovementToCharacter(aiAgent, mob)) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void patrol(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        if (mob.isMoving() == true) { | 
				
			
			
		
	
		
			
				
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					            //early exit for a mob who is already moving to a patrol point
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					@ -404,6 +411,7 @@ public class MobileFSM {
				@@ -404,6 +411,7 @@ public class MobileFSM {
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					            mob.lastPatrolPointIndex += 1; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static boolean canCast(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        // Performs validation to determine if a
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					@ -420,6 +428,7 @@ public class MobileFSM {
				@@ -420,6 +428,7 @@ public class MobileFSM {
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					        return mob.nextCastTime <= System.currentTimeMillis(); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static boolean MobCast(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        // Method picks a random spell from a mobile's list of powers
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					@ -496,6 +505,7 @@ public class MobileFSM {
				@@ -496,6 +505,7 @@ public class MobileFSM {
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					        return false; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void MobCallForHelp(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        boolean callGotResponse = false; | 
				
			
			
		
	
		
			
				
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					        if (mob.nextCallForHelp == 0) { | 
				
			
			
		
	
	
		
			
				
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					@ -518,16 +528,12 @@ public class MobileFSM {
				@@ -518,16 +528,12 @@ public class MobileFSM {
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					            mob.nextCallForHelp = System.currentTimeMillis() + 60000; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void run(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        if (mob == null) { | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) { | 
				
			
			
		
	
		
			
				
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					            //TEST CODE FOR BEHAVIOUR CHANGING START
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					            if (mob.BehaviourType == null || mob.BehaviourType.ordinal() == MobBehaviourType.None.ordinal()) { | 
				
			
			
		
	
		
			
				
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					                mob.BehaviourType = MobBehaviourType.Simple; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            //TEST CODE FOR BEHAVIOUR CHANGING END
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					            if (mob.isAlive() == false) { | 
				
			
			
		
	
		
			
				
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					                //no need to continue if mob is dead, check for respawn and move on
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					                CheckForRespawn(mob); | 
				
			
			
		
	
	
		
			
				
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					@ -544,7 +550,7 @@ public class MobileFSM {
				@@ -544,7 +550,7 @@ public class MobileFSM {
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					            if (mob.BehaviourType.isAgressive && mob.getCombatTarget() == null && mob.BehaviourType != MobBehaviourType.SimpleStandingGuard) { | 
				
			
			
		
	
		
			
				
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					                //normal aggro
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					                CheckForAggro(mob); | 
				
			
			
		
	
		
			
				
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					            } else if(mob.BehaviourType == MobBehaviourType.SimpleStandingGuard){ | 
				
			
			
		
	
		
			
				
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					            } else if (mob.BehaviourType == MobBehaviourType.SimpleStandingGuard) { | 
				
			
			
		
	
		
			
				
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					                //safehold guard
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					                SafeGuardAggro(mob); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
	
		
			
				
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					@ -561,6 +567,7 @@ public class MobileFSM {
				@@ -561,6 +567,7 @@ public class MobileFSM {
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					            CheckForAttack(mob); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void CheckForAggro(Mob aiAgent) { | 
				
			
			
		
	
		
			
				
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					        //looks for and sets mobs combatTarget
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					        if (!aiAgent.isAlive()) { | 
				
			
			
		
	
	
		
			
				
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					@ -594,6 +601,7 @@ public class MobileFSM {
				@@ -594,6 +601,7 @@ public class MobileFSM {
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void CheckMobMovement(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        mob.updateLocation(); | 
				
			
			
		
	
		
			
				
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					        if (mob.isPet() == false && mob.isSummonedPet() == false && mob.isNecroPet() == false) { | 
				
			
			
		
	
	
		
			
				
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					@ -620,6 +628,7 @@ public class MobileFSM {
				@@ -620,6 +628,7 @@ public class MobileFSM {
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void CheckForRespawn(Mob aiAgent) { | 
				
			
			
		
	
		
			
				
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					        //handles checking for respawn of dead mobs even when no players have mob loaded
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					        //Despawn Timer with Loot currently in inventory.
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					@ -659,6 +668,7 @@ public class MobileFSM {
				@@ -659,6 +668,7 @@ public class MobileFSM {
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void CheckForAttack(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        //checks if mob can attack based on attack timer and range
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					        if (mob.isAlive()) | 
				
			
			
		
	
	
		
			
				
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					@ -671,6 +681,7 @@ public class MobileFSM {
				@@ -671,6 +681,7 @@ public class MobileFSM {
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					        } | 
				
			
			
		
	
		
			
				
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					        mobAttack(mob); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void CheckToSendMobHome(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        if (mob.getLoc().distanceSquared2D(mob.getBindLoc()) > sqr(2000)) { | 
				
			
			
		
	
		
			
				
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					            PowersBase recall = PowersManager.getPowerByToken(-1994153779); | 
				
			
			
		
	
	
		
			
				
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					@ -679,6 +690,7 @@ public class MobileFSM {
				@@ -679,6 +690,7 @@ public class MobileFSM {
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					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void dead(Mob aiAgent) { | 
				
			
			
		
	
		
			
				
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					        //Despawn Timer with Loot currently in inventory.
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					        if (aiAgent.getCharItemManager().getInventoryCount() > 0) { | 
				
			
			
		
	
	
		
			
				
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					@ -710,6 +722,7 @@ public class MobileFSM {
				@@ -710,6 +722,7 @@ public class MobileFSM {
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void respawn(Mob aiAgent) { | 
				
			
			
		
	
		
			
				
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					        if (!aiAgent.canRespawn()) | 
				
			
			
		
	
	
		
			
				
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					@ -725,6 +738,7 @@ public class MobileFSM {
				@@ -725,6 +738,7 @@ public class MobileFSM {
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					            aiAgent.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void chaseTarget(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        mob.updateMovementState(); | 
				
			
			
		
	
		
			
				
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					        if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { | 
				
			
			
		
	
	
		
			
				
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					@ -737,9 +751,21 @@ public class MobileFSM {
				@@ -737,9 +751,21 @@ public class MobileFSM {
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void SafeGuardAggro(Mob mob){ | 
				
			
			
		
	
		
			
				
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					        for(Entry<Integer,Boolean> entry : mob.playerAgroMap.entrySet()){ | 
				
			
			
		
	
		
			
				
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					    private static void SafeGuardAggro(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); | 
				
			
			
		
	
		
			
				
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					        for (AbstractWorldObject awoMob : awoList) { | 
				
			
			
		
	
		
			
				
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					            //dont scan self.
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					            if (mob.equals(awoMob)) | 
				
			
			
		
	
		
			
				
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					                continue; | 
				
			
			
		
	
		
			
				
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					            Mob aggroMob = (Mob) awoMob; | 
				
			
			
		
	
		
			
				
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					            //dont attack other guards
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					            if (aggroMob.isGuard()) | 
				
			
			
		
	
		
			
				
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					                continue; | 
				
			
			
		
	
		
			
				
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					            if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50)) | 
				
			
			
		
	
		
			
				
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					                continue; | 
				
			
			
		
	
		
			
				
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					            mob.setCombatTarget(aggroMob); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					} |