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					@ -63,7 +63,6 @@ public class Building extends AbstractWorldObject {
				@@ -63,7 +63,6 @@ public class Building extends AbstractWorldObject {
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					    public float statAlt; | 
				
			
			
		
	
		
			
				
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					    public LocalDateTime upgradeDateTime = null; | 
				
			
			
		
	
		
			
				
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					    public LocalDateTime taxDateTime = null; | 
				
			
			
		
	
		
			
				
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					    public ArrayList<Vector3fImmutable> patrolPoints = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					    public ArrayList<Vector3fImmutable> sentryPoints = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					    public TaxType taxType = TaxType.NONE; | 
				
			
			
		
	
		
			
				
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					    public int taxAmount; | 
				
			
			
		
	
	
		
			
				
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					@ -96,6 +95,7 @@ public class Building extends AbstractWorldObject {
				@@ -96,6 +95,7 @@ public class Building extends AbstractWorldObject {
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					    private ConcurrentHashMap<String, Long> timestamps = null; | 
				
			
			
		
	
		
			
				
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					    private ConcurrentHashMap<Integer, BuildingFriends> friends; | 
				
			
			
		
	
		
			
				
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					    private ConcurrentHashMap<Integer, Condemned> condemned; | 
				
			
			
		
	
		
			
				
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					    public ArrayList<Vector3fImmutable> patrolPoints; | 
				
			
			
		
	
		
			
				
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					    public ProtectionState protectionState = ProtectionState.NONE; | 
				
			
			
		
	
		
			
				
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					    private ArrayList<Building> children = null; | 
				
			
			
		
	
		
			
				
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					@ -926,8 +926,7 @@ public class Building extends AbstractWorldObject {
				@@ -926,8 +926,7 @@ public class Building extends AbstractWorldObject {
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					                if (this.blueprintUUID == 0) | 
				
			
			
		
	
		
			
				
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					                    this.setHealth(healthMax); | 
				
			
			
		
	
		
			
				
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					                if (blueprint.getBuildingGroup().equals(BuildingGroup.BARRACK)) | 
				
			
			
		
	
		
			
				
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					                    this.patrolPoints = DbManager.BuildingQueries.LOAD_PATROL_POINTS(this); | 
				
			
			
		
	
		
			
				
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					                this.patrolPoints = BuildingManager._buildingPatrolPoints.computeIfAbsent(this.getObjectUUID(), k -> new ArrayList<>()); | 
				
			
			
		
	
		
			
				
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					            } else { | 
				
			
			
		
	
		
			
				
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					                this.healthMax = 100000;  // Structures with no blueprint mesh
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