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					@ -61,6 +61,15 @@ public class Zone extends AbstractGameObject {
				@@ -61,6 +61,15 @@ public class Zone extends AbstractGameObject {
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					    public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>()); | 
				
			
			
		
	
		
			
				
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					    public static long lastRespawn = 0; | 
				
			
			
		
	
		
			
				
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					    public Bounds blendBounds; | 
				
			
			
		
	
		
			
				
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					    public float major_radius; | 
				
			
			
		
	
		
			
				
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					    public float minor_radius; | 
				
			
			
		
	
		
			
				
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					    public float min_blend; | 
				
			
			
		
	
		
			
				
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					    public float max_blend; | 
				
			
			
		
	
		
			
				
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					    public String sea_level_type; | 
				
			
			
		
	
		
			
				
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					    public float sea_level; | 
				
			
			
		
	
		
			
				
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					    public String terrain_type; | 
				
			
			
		
	
		
			
				
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					    public float terrain_max_y; | 
				
			
			
		
	
		
			
				
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					    public int terrain_image; | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
		
			
				
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					     * ResultSet Constructor | 
				
			
			
		
	
	
		
			
				
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					@ -81,7 +90,15 @@ public class Zone extends AbstractGameObject {
				@@ -81,7 +90,15 @@ public class Zone extends AbstractGameObject {
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					        this.icon3 = rs.getString("icon3"); | 
				
			
			
		
	
		
			
				
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					        this.min_level = rs.getInt("min_level"); | 
				
			
			
		
	
		
			
				
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					        this.max_level = rs.getInt("max_level"); | 
				
			
			
		
	
		
			
				
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					        this.hash = rs.getString("hash"); | 
				
			
			
		
	
		
			
				
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					        this.major_radius = rs.getFloat("major_radius"); | 
				
			
			
		
	
		
			
				
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					        this.minor_radius = rs.getFloat("minor_radius"); | 
				
			
			
		
	
		
			
				
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					        this.min_blend = rs.getFloat("min_blend"); | 
				
			
			
		
	
		
			
				
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					        this.max_blend = rs.getFloat("max_blend"); | 
				
			
			
		
	
		
			
				
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					        this.sea_level_type = rs.getString("sea_level_type"); | 
				
			
			
		
	
		
			
				
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					        this.sea_level = rs.getFloat("sea_level"); | 
				
			
			
		
	
		
			
				
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					        this.terrain_type = rs.getString("terrain_type"); | 
				
			
			
		
	
		
			
				
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					        this.terrain_max_y = rs.getFloat("terrain_max_y"); | 
				
			
			
		
	
		
			
				
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					        this.terrain_image = rs.getInt("terrain_image"); | 
				
			
			
		
	
		
			
				
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					        //this needs to be here specifically for new zones created after server boot (e.g. player city zones)
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