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@ -987,7 +987,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
@@ -987,7 +987,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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Regions region = Regions.GetRegionForTeleport(value); |
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if(region != null){ |
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this.region = region; |
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Vector3fImmutable newValue = new Vector3fImmutable(value.x,region.lerpY(this),value.z); //account for height offset of the current character region
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Vector3fImmutable newValue = new Vector3fImmutable(value.x,value.y + region.lerpY(this),value.z); //account for height offset of the current character region
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super.setLoc(newValue); // set the location in the world
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this.resetLastSetLocUpdate(); |
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} else { |
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