From 20d9a232cc0a0b0d14c2c9843293e7efefd4d365 Mon Sep 17 00:00:00 2001 From: MagicBot Date: Wed, 11 Oct 2023 17:00:01 -0400 Subject: [PATCH] Method cleanup --- src/engine/InterestManagement/Terrain.java | 32 +++++++++++----------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/src/engine/InterestManagement/Terrain.java b/src/engine/InterestManagement/Terrain.java index 5c072627..de6f3899 100644 --- a/src/engine/InterestManagement/Terrain.java +++ b/src/engine/InterestManagement/Terrain.java @@ -28,8 +28,9 @@ public class Terrain { public Vector2f cell_size = new Vector2f(); public Vector2f cell_count = new Vector2f(); public float terrain_scale; - public float min_blend; - public float max_blend; + + public Vector2f minor_blend; + public Vector2f major_blend; public int heightmap; Zone zone; @@ -64,8 +65,13 @@ public class Terrain { this.cell_size.x = terrain_size.x / this.cell_count.x; this.cell_size.y = terrain_size.y / this.cell_count.y; - this.max_blend = this.zone.max_blend / this.zone.major_radius; - this.min_blend = this.zone.min_blend / this.zone.minor_radius; + // Blending and scaling configuration + + this.major_blend.x = this.zone.max_blend / this.zone.major_radius; + this.major_blend.y = this.zone.min_blend / this.zone.major_radius; + + this.minor_blend.x = this.zone.max_blend / this.zone.minor_radius; + this.minor_blend.y = this.zone.min_blend / this.zone.minor_radius; this.terrain_scale = this.zone.terrain_max_y / 255f; @@ -185,25 +191,19 @@ public class Terrain { Vector2f normalizedLoc = new Vector2f(zoneOffset.x / this.terrain_size.x, zoneOffset.y / terrain_size.y); - float minp = this.zone.min_blend / this.zone.major_radius; - float maxp = this.zone.max_blend / this.zone.major_radius; - - float minpy = this.zone.min_blend / this.zone.minor_radius; - float maxpy = this.zone.max_blend / this.zone.minor_radius; - float xval; - if (minp > 0.4f) - xval = minp; + if (this.major_blend.y > 0.4f) + xval = this.major_blend.y; else - xval = Math.min(maxp, 0.4f); + xval = Math.min(this.major_blend.x, 0.4f); float yval; - if (minpy > 0.4f) - yval = minpy; + if (this.minor_blend.y > 0.4f) + yval = this.minor_blend.y; else - yval = Math.min(maxpy, 0.4f); + yval = Math.min(this.minor_blend.x, 0.4f); float value;