diff --git a/src/engine/InterestManagement/Terrain.java b/src/engine/InterestManagement/Terrain.java index 63f79a98..b71e89cb 100644 --- a/src/engine/InterestManagement/Terrain.java +++ b/src/engine/InterestManagement/Terrain.java @@ -62,7 +62,10 @@ public class Terrain { this.cell_size.x = terrain_size.x / this.cell_count.x; this.cell_size.y = terrain_size.y / this.cell_count.y; - // Blending and height scaling configuration + // Blending and height scaling configuration. These rations are used to + // determine whether a location is within the blending area. Can also be + // done with bounding boxes and subtracting two areas but this is the way + // SB modeled things, and we are an SB emulator! Vector2f major_blend = new Vector2f(this.zone.max_blend / this.zone.major_radius, this.zone.min_blend / this.zone.major_radius);