|  |  | @ -38,8 +38,8 @@ public class GetHeightCmd extends AbstractDevCmd { | 
			
		
	
		
		
			
				
					
					|  |  |  |         float currentHeight = Terrain.getWorldHeight(currentZone, playerCharacter.getLoc()); |  |  |  |         float currentHeight = Terrain.getWorldHeight(currentZone, playerCharacter.getLoc()); | 
			
		
	
		
		
			
				
					
					|  |  |  |         float parentHeight = Terrain.getWorldHeight(parentZone, playerCharacter.getLoc()); |  |  |  |         float parentHeight = Terrain.getWorldHeight(parentZone, playerCharacter.getLoc()); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         Vector2f zoneLoc = ZoneManager.worldToZoneSpace(playerCharacter.getLoc(), heightmapZone); |  |  |  |         Vector2f zoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), heightmapZone); | 
			
				
				
			
		
	
		
		
			
				
					
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 |  |  |  |         Vector2f zoneOffset = ZoneManager.worldToZoneOffset(playerCharacter.getLoc(), heightmapZone); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(zoneLoc); |  |  |  |         Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(zoneLoc); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName); |  |  |  |         this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName); | 
			
		
	
	
		
		
			
				
					|  |  | @ -47,7 +47,7 @@ public class GetHeightCmd extends AbstractDevCmd { | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.throwbackInfo(playerCharacter, "Global Height: " + heightmapZone.worldAltitude); |  |  |  |         this.throwbackInfo(playerCharacter, "Global Height: " + heightmapZone.worldAltitude); | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.seaLevel); |  |  |  |         this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.seaLevel); | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.throwbackInfo(playerCharacter, "Grid : " + Math.floor(gridSquare.x) + "x" + Math.floor(gridSquare.y)); |  |  |  |         this.throwbackInfo(playerCharacter, "Grid : " + Math.floor(gridSquare.x) + "x" + Math.floor(gridSquare.y)); | 
			
		
	
		
		
			
				
					
					|  |  |  |         this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(zoneLoc)); |  |  |  |         this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(zoneOffset)); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         this.throwbackInfo(playerCharacter, "Height returned: " + Math.ceil(currentHeight)); |  |  |  |         this.throwbackInfo(playerCharacter, "Height returned: " + Math.ceil(currentHeight)); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         this.throwbackInfo(playerCharacter, "------------"); |  |  |  |         this.throwbackInfo(playerCharacter, "------------"); | 
			
		
	
	
		
		
			
				
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