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Drop rate not used for equipment drops.

master
MagicBot 1 year ago
parent
commit
2cbb112f09
  1. 7
      src/engine/gameManager/LootManager.java

7
src/engine/gameManager/LootManager.java

@ -109,7 +109,7 @@ public enum LootManager {
boolean hotzoneWasRan = false; boolean hotzoneWasRan = false;
if (fromDeath) { if (fromDeath) {
GenerateEquipmentDrop(mob, multiplier); GenerateEquipmentDrop(mob);
return; return;
} }
@ -336,7 +336,7 @@ public enum LootManager {
} }
} }
public static void GenerateEquipmentDrop(Mob mob, float multiplier) { public static void GenerateEquipmentDrop(Mob mob) {
//do equipment here //do equipment here
@ -349,8 +349,9 @@ public enum LootManager {
float equipmentRoll = ThreadLocalRandom.current().nextInt(99) + 1; float equipmentRoll = ThreadLocalRandom.current().nextInt(99) + 1;
float dropChance = me.getDropChance() * 100; float dropChance = me.getDropChance() * 100;
if (equipmentRoll > (dropChance * multiplier)) if (equipmentRoll > dropChance)
continue; continue;
MobLoot ml = new MobLoot(mob, me.getItemBase(), false); MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
if (ml != null) { if (ml != null) {
ml.setIsID(true); ml.setIsID(true);

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