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					@ -53,8 +53,8 @@ public class Terrain { | 
				
			
			
		
	
		
		
			
				
					
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					        this.terrain_size.x = this.zone.major_radius * 2; | 
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					        this.terrain_size.x = this.zone.major_radius * 2; | 
				
			
			
		
	
		
		
			
				
					
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					        this.terrain_size.y = this.zone.minor_radius * 2; | 
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					        this.terrain_size.y = this.zone.minor_radius * 2; | 
				
			
			
		
	
		
		
			
				
					
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					        this.cell_count.x = this.terrain_pixel_data.length - 1; | 
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					        this.cell_count.x = this.terrain_pixel_data[0].length - 1; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        this.cell_count.y = this.terrain_pixel_data[0].length - 1; | 
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					        this.cell_count.y = this.terrain_pixel_data.length - 1; | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					        this.cell_size.x = terrain_size.x / this.cell_count.x; | 
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					        this.cell_size.x = terrain_size.x / this.cell_count.x; | 
				
			
			
		
	
		
		
			
				
					
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					        this.cell_size.y = terrain_size.y / this.cell_count.y; | 
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					        this.cell_size.y = terrain_size.y / this.cell_count.y; | 
				
			
			
		
	
	
		
		
			
				
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