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region work

hull4
FatBoy-DOTC 1 year ago
parent
commit
2e36c01537
  1. 16
      src/engine/mobileAI/utilities/MovementUtilities.java

16
src/engine/mobileAI/utilities/MovementUtilities.java

@ -400,13 +400,11 @@ private static final int cellGap = 1; @@ -400,13 +400,11 @@ private static final int cellGap = 1;
if (path.contains(point))
continue;
Regions region = Regions.getRegionAtLocation(point);
Regions region = Regions.getRegionAtLocation(goal);
if(region != null) {
path.add(new Vector3fImmutable(region.center.x,region.center.y,region.center.z)); //only use center points when travelling through regions
continue;
path.add(new Vector3fImmutable(region.center)); //only use center points when travelling through regions
continue;
}
if (pointIsBlocked(point)) {
obstructed = true;
continue;
@ -442,10 +440,10 @@ private static final int cellGap = 1; @@ -442,10 +440,10 @@ private static final int cellGap = 1;
if(building == null)
return false;//no building at this location means nothing obstructing the walking path
Regions region = Regions.getRegionAtLocation(point);
if(region != null)
if(region.lerpY(point) <= point.y)
return false;
//Regions region = Regions.getRegionAtLocation(point);
//if(region != null)
// if(region.lerpY(point) <= point.y)
// return false;
Zone currentZone = ZoneManager.findSmallestZone(point);
if(currentZone == null)

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