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Garbage Peddler method removed.

master
MagicBot 1 year ago
parent
commit
2e59f7f01c
  1. 5
      src/engine/net/client/handlers/ObjectActionMsgHandler.java
  2. 378
      src/engine/objects/LootTable.java

5
src/engine/net/client/handlers/ObjectActionMsgHandler.java

@ -440,9 +440,8 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
} }
break; break;
} }
// Garbage method removed until rewritten.
LootTable.CreateGamblerItem(item, player); // LootTable.CreateGamblerItem(item, player);
break; break;

378
src/engine/objects/LootTable.java

@ -9,17 +9,10 @@
package engine.objects; package engine.objects;
import engine.Enum.ItemContainerType;
import engine.Enum.ItemType;
import engine.Enum.OwnerType;
import engine.gameManager.DbManager;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
public class LootTable { public class LootTable {
@ -124,377 +117,6 @@ public class LootTable {
return modTypeTable; return modTypeTable;
} }
public static int gaussianLevel(int level) {
int ret = -76;
while (ret < -75 || ret > 75) {
ret = (int) (ThreadLocalRandom.current().nextGaussian() * 75);
}
return (level * 5) + ret;
}
public static Item CreateGamblerItem(Item item, PlayerCharacter gambler) {
if (item == null)
return null;
int groupID = 0;
switch (item.getItemBase().getUUID()) {
case 971050: //Wrapped Axe
groupID = 3000;
break;
case 971051://Wrapped Great Axe
groupID = 3005;
break;
case 971052://Wrapped Throwing Axe
groupID = 3010;
break;
case 971053:// Wrapped Bow
groupID = 3015;
break;
case 971054://Wrapped Crossbow
groupID = 3020;
break;
case 971055: //Wrapped Dagger
groupID = 3025;
break;
case 971056: // Wrapped Throwing Dagger
groupID = 3030;
break;
case 971057: // Wrapped Hammer
groupID = 3035;
break;
case 971058:// Wrapped Great Hammer
groupID = 3040;
break;
case 971059:// Wrapped Throwing Hammer
groupID = 3045;
break;
case 971060:// Wrapped Polearm
groupID = 3050;
break;
case 971061:// Wrapped Spear
groupID = 3055;
break;
case 971062:// Wrapped Staff
groupID = 3060;
break;
case 971063:// Wrapped Sword
groupID = 3065;
break;
case 971064:// Wrapped Great Sword
groupID = 3070;
break;
case 971065:// Wrapped Unarmed Weapon
groupID = 3075;
break;
case 971066:// Wrapped Cloth Armor
groupID = 3100;
break;
case 971067:// Wrapped Light Armor
groupID = 3105;
break;
case 971068:// Wrapped Medium Armor
groupID = 3110;
break;
case 971069:// Wrapped Heavy Armor
groupID = 3115;
break;
case 971070:// Wrapped Rune
groupID = 3200;
break;
case 971071:// Wrapped City Improvement
groupID = 3210;
break;
}
//couldnt find group
if (groupID == 0)
return null;
LootTable lootGroup = LootTable.genTables.get(groupID);
if (lootGroup == null)
return null;
float calculatedMobLevel;
int minSpawn;
int maxSpawn;
int spawnQuanity = 0;
int subTableID;
String modifierPrefix = "";
String modifierSuffix = "";
// Lookup Table Variables
LootTable lootTable;
LootRow lootRow;
LootRow groupRow = null;
LootTable modTable;
LootTable modGroup;
LootRow modRow = null;
// Used for actual generation of items
int itemBaseUUID;
ItemBase itemBase = null;
int roll = ThreadLocalRandom.current().nextInt(100) + 1; //Does not return Max, but does return min?
groupRow = lootGroup.getLootRow(roll);
lootTable = LootTable.itemTables.get(groupRow.getValueOne());
roll = ThreadLocalRandom.current().nextInt(100) + 1;
lootRow = lootTable.getLootRow(roll + 220); //get the item row from the bell's curve of level +-15
if (lootRow == null)
return null; //no item found for roll
itemBaseUUID = lootRow.getValueOne();
if (lootRow.getValueOne() == 0)
return null;
//handle quantities > 1 for resource drops
minSpawn = lootRow.getValueTwo();
maxSpawn = lootRow.getValueThree();
// spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
if (maxSpawn > 1)
spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn;
//get modifierPrefix
calculatedMobLevel = 49;
int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1;
if (chanceMod < 25) {
modGroup = LootTable.modTypeTables.get(groupRow.getValueTwo());
if (modGroup != null) {
for (int a = 0; a < 10; a++) {
roll = ThreadLocalRandom.current().nextInt(100) + 1;
modRow = modGroup.getLootRow(roll);
if (modRow != null)
break;
}
if (modRow != null) {
subTableID = modRow.getValueOne();
if (LootTable.modTables.containsKey(subTableID)) {
modTable = LootTable.modTables.get(subTableID);
roll = gaussianLevel((int) calculatedMobLevel);
if (roll < modTable.minRoll)
roll = (int) modTable.minRoll;
if (roll > modTable.maxRoll)
roll = (int) modTable.maxRoll;
modRow = modTable.getLootRow(roll);
if (modRow != null)
modifierPrefix = modRow.getAction();
}
}
}
} else if (chanceMod < 50) {
modGroup = LootTable.modTypeTables.get(groupRow.getValueThree());
if (modGroup != null) {
for (int a = 0; a < 10; a++) {
roll = ThreadLocalRandom.current().nextInt(100) + 1;
modRow = modGroup.getLootRow(roll);
if (modRow != null)
break;
}
if (modRow != null) {
subTableID = modRow.getValueOne();
if (LootTable.modTables.containsKey(subTableID)) {
modTable = LootTable.modTables.get(subTableID);
roll = gaussianLevel((int) calculatedMobLevel);
if (roll < modTable.minRoll)
roll = (int) modTable.minRoll;
if (roll > modTable.maxRoll)
roll = (int) modTable.maxRoll;
modRow = modTable.getLootRow(roll);
if (modRow == null)
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f));
if (modRow != null)
modifierSuffix = modRow.getAction();
}
}
}
} else {
modGroup = LootTable.modTypeTables.get(groupRow.getValueTwo());
if (modGroup != null) {
for (int a = 0; a < 10; a++) {
roll = ThreadLocalRandom.current().nextInt(100) + 1;
modRow = modGroup.getLootRow(roll);
if (modRow != null)
break;
}
if (modRow != null) {
subTableID = modRow.getValueOne();
if (LootTable.modTables.containsKey(subTableID)) {
modTable = LootTable.modTables.get(subTableID);
roll = gaussianLevel((int) calculatedMobLevel);
if (roll < modTable.minRoll)
roll = (int) modTable.minRoll;
if (roll > modTable.maxRoll)
roll = (int) modTable.maxRoll;
modRow = modTable.getLootRow(roll);
if (modRow == null)
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f));
if (modRow != null)
modifierPrefix = modRow.getAction();
}
}
}
//get modifierSuffix
modGroup = LootTable.modTypeTables.get(groupRow.getValueThree());
if (modGroup != null) {
for (int a = 0; a < 10; a++) {
roll = ThreadLocalRandom.current().nextInt(100) + 1;
modRow = modGroup.getLootRow(roll);
if (modRow != null)
break;
}
if (modRow != null) {
subTableID = modRow.getValueOne();
if (LootTable.modTables.containsKey(subTableID)) {
modTable = LootTable.modTables.get(subTableID);
roll = gaussianLevel((int) calculatedMobLevel);
if (roll < modTable.minRoll)
roll = (int) modTable.minRoll;
if (roll > modTable.maxRoll)
roll = (int) modTable.maxRoll;
modRow = modTable.getLootRow(roll);
if (modRow == null)
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) * .05f));
if (modRow != null)
modifierSuffix = modRow.getAction();
}
}
}
}
itemBase = ItemBase.getItemBase(itemBaseUUID);
byte charges = (byte) itemBase.getNumCharges();
short dur = (short) itemBase.getDurability();
short weight = itemBase.getWeight();
if (!gambler.getCharItemManager().hasRoomInventory(weight))
return null;
Item gambledItem = new Item(itemBase, gambler.getObjectUUID(),
OwnerType.PlayerCharacter, charges, charges, dur, dur,
true, false, ItemContainerType.INVENTORY, (byte) 0,
new ArrayList<>(), "");
if (spawnQuanity == 0 && itemBase.getType().equals(ItemType.RESOURCE))
spawnQuanity = 1;
if (spawnQuanity > 0)
item.setNumOfItems(spawnQuanity);
try {
gambledItem = DbManager.ItemQueries.ADD_ITEM(gambledItem);
} catch (Exception e) {
Logger.error(e);
}
if (gambledItem == null)
return null;
if (!modifierPrefix.isEmpty())
gambledItem.addPermanentEnchantment(modifierPrefix, 0);
if (!modifierSuffix.isEmpty())
gambledItem.addPermanentEnchantment(modifierSuffix, 0);
//add item to inventory
gambler.getCharItemManager().addItemToInventory(gambledItem);
gambler.getCharItemManager().updateInventory();
return gambledItem;
}
public void addRow(float min, float max, int valueOne, int valueTwo, int valueThree, String action) {
//hackey way to set the minimum roll for SHIAT!
if (min < this.minRoll)
this.minRoll = min;
if (max > this.maxRoll)
this.maxRoll = max;
int minInt = (int) min;
int maxInt = (int) max;
//Round up min
if (minInt != min)
min = minInt + 1;
//Round down max;
if (maxInt != max)
max = maxInt;
LootRow lootRow = new LootRow(valueOne, valueTwo, valueThree, action);
for (int i = (int) min; i <= max; i++)
lootTable.put(i, lootRow);
}
public LootRow getLootRow(int probability) { public LootRow getLootRow(int probability) {
if (lootTable.containsKey(probability)) if (lootTable.containsKey(probability))

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