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Minion agent type set properly.

feature-workorder
MagicBot 1 year ago
parent
commit
2f6137f8df
  1. 9
      src/engine/objects/Mob.java

9
src/engine/objects/Mob.java

@ -1545,6 +1545,10 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1545,6 +1545,10 @@ public class Mob extends AbstractIntelligenceAgent {
this.spawnTime = 600;
this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
break;
case GuardMinion:
this.agentType = AIAgentType.GUARDMINION;
this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
break;
case GuardWallArcher:
this.agentType = AIAgentType.GUARDWALLARCHER;
this.spawnTime = 450;
@ -1799,10 +1803,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1799,10 +1803,7 @@ public class Mob extends AbstractIntelligenceAgent {
public boolean isPlayerGuard() {
if (EnumSet.of(AIAgentType.GUARDCAPTAIN, AIAgentType.GUARDMINION, AIAgentType.GUARDWALLARCHER).contains(this.agentType))
return true;
else
return false;
return EnumSet.of(AIAgentType.GUARDCAPTAIN, AIAgentType.GUARDMINION, AIAgentType.GUARDWALLARCHER).contains(this.agentType);
}
public int getLastMobPowerToken() {

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