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					@ -3,7 +3,9 @@ package engine.devcmd.cmds;
				@@ -3,7 +3,9 @@ package engine.devcmd.cmds;
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					import engine.Enum; | 
				
			
			
		
	
		
			
				
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					import engine.devcmd.AbstractDevCmd; | 
				
			
			
		
	
		
			
				
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					import engine.gameManager.BuildingManager; | 
				
			
			
		
	
		
			
				
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					import engine.gameManager.LootManager; | 
				
			
			
		
	
		
			
				
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					import engine.gameManager.NPCManager; | 
				
			
			
		
	
		
			
				
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					import engine.gameManager.ZoneManager; | 
				
			
			
		
	
		
			
				
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					import engine.objects.*; | 
				
			
			
		
	
		
			
				
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					import java.util.ArrayList; | 
				
			
			
		
	
	
		
			
				
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					@ -135,7 +137,13 @@ public class simulateBootyCmd extends AbstractDevCmd {
				@@ -135,7 +137,13 @@ public class simulateBootyCmd extends AbstractDevCmd {
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					                output += "Mob BootySet: " + mob.bootySet + newline; | 
				
			
			
		
	
		
			
				
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					                output += "Tables Rolled On: " + newline; | 
				
			
			
		
	
		
			
				
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					                for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { | 
				
			
			
		
	
		
			
				
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					                    output += "[" + entry.bootyType + "] " + entry.lootTable + newline; | 
				
			
			
		
	
		
			
				
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					                    output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.lootTable + newline; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                if(ZoneManager.inHotZone(mob.getLoc())){ | 
				
			
			
		
	
		
			
				
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					                    for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { | 
				
			
			
		
	
		
			
				
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					                        if(LootManager.generalItemTables.containsKey(entry.lootTable + 1) == true) | 
				
			
			
		
	
		
			
				
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					                            output += "HOTZONE TABLE [" + entry.bootyType + "] " + entry.lootTable + 1 + newline; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                output += "Time Required To Gain Simulated Booty: " + respawnTime * 100 + " Seconds" + newline; | 
				
			
			
		
	
		
			
				
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					                output += "GLASS DROPS: " + GlassItems.size() + newline; | 
				
			
			
		
	
	
		
			
				
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