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Removed unused methods.

mobile-class-refactor
MagicBot 1 year ago
parent
commit
3392ec463d
  1. 8
      src/engine/gameManager/NPCManager.java
  2. 2
      src/engine/server/world/WorldServer.java

8
src/engine/gameManager/NPCManager.java

@ -23,14 +23,6 @@ public enum NPCManager { @@ -23,14 +23,6 @@ public enum NPCManager {
NPC_MANAGER;
public static HashMap<Integer, ArrayList<Integer>> _runeSetMap = new HashMap<>();
public static void LoadAllRuneSets() {
_runeSetMap = DbManager.ItemBaseQueries.LOAD_RUNES_FOR_NPC_AND_MOBS();
}
public static void LoadAllBootySets() {
LootManager._bootySetMap = DbManager.LootQueries.LOAD_BOOTY_TABLES();
}
public static void applyRuneSetEffects(Mob mob) {
// Early exit

2
src/engine/server/world/WorldServer.java

@ -334,7 +334,7 @@ public class WorldServer { @@ -334,7 +334,7 @@ public class WorldServer {
DbManager.PromotionQueries.GET_ALL_PROMOTIONS();
Logger.info("Loading NPC and Mob Rune Sets");
NPCManager.LoadAllRuneSets();
NPCManager._runeSetMap = DbManager.ItemBaseQueries.LOAD_RUNES_FOR_NPC_AND_MOBS();
Logger.info("Loading Booty Sets");
LootManager._bootySetMap = DbManager.LootQueries.LOAD_BOOTY_TABLES();

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