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@ -81,37 +81,57 @@ public class LootManager {
@@ -81,37 +81,57 @@ public class LootManager {
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DropEquipment(mob,multiplier); |
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return; |
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} |
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Boolean hasRolledForGlass = false; |
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for (BootySetEntry bse : entries) { |
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switch (bse.bootyType) { |
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case "GOLD": |
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GenerateGoldDrop(mob,bse,multiplier); |
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break; |
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case "LOOT": |
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GenerateNormalLootDrop(mob,bse,multiplier); |
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GenerateNormalLootDrop(mob,bse,multiplier,inHotzone); |
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if (inHotzone && mob.level < 80) { |
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if (generalItemTables.containsKey(bse.lootTable + 1)) { |
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GenerateHotzoneLootDrop(mob, bse, multiplier); |
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} else{ |
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//if hotzone equivalent table doesn't exist, roll for glass
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RollForGlass(mob); |
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hasRolledForGlass = true; |
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} |
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} |
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if(mob.level > 80){ |
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RollForGlass(mob); |
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} |
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RollLootTableForHotzone(mob, bse); |
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break; |
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case "ITEM": |
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GenerateItemLootDrop(mob,bse,multiplier); |
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break; |
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} |
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} |
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if(inHotzone){ |
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if(inHotzone && hasRolledForGlass == false){ |
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RollForGlass(mob); |
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} |
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} |
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public static MobLoot getGenTableItem(int genTableID, Mob mob) { |
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public static void RollLootTableForHotzone(Mob mob, BootySetEntry bse){ |
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob,true); |
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if (toAdd != null) { |
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if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ |
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toAdd.setIsID(true); |
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} |
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mob.getCharItemManager().addItemToInventory(toAdd); |
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} |
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} |
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public static MobLoot getGenTableItem(int genTableID, Mob mob, Boolean isHotzone) { |
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if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) { |
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return null; |
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} |
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MobLoot outItem; |
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int genRoll = new Random().nextInt(100)+1; |
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int genRoll; |
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if(isHotzone){ |
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genRoll = ThreadLocalRandom.current().nextInt(32) + 77; |
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} else { |
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genRoll = new Random().nextInt(100) + 1; |
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} |
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); |
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if (selectedRow == null) { |
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return null; |
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@ -195,7 +215,7 @@ public class LootManager {
@@ -195,7 +215,7 @@ public class LootManager {
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mob.getCharItemManager().addItemToInventory(goldAmount); |
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} |
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} |
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public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier){ |
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public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier, Boolean inHotzone){ |
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try{ |
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
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if (chanceRoll > bse.dropChance * multiplier) { |
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@ -203,7 +223,7 @@ public class LootManager {
@@ -203,7 +223,7 @@ public class LootManager {
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return; |
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} |
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//iterate the booty tables and add items to mob inventory
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob); |
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MobLoot toAdd = getGenTableItem(bse.lootTable, mob,inHotzone); |
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if (toAdd != null) { |
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if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ |
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toAdd.setIsID(true); |
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@ -218,12 +238,13 @@ public class LootManager {
@@ -218,12 +238,13 @@ public class LootManager {
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} |
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public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){ |
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int lootTableID = bse.lootTable + 1; |
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int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
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if (chanceRoll > bse.dropChance * multiplier) { |
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//early exit, failed to hit minimum chance roll
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return; |
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} |
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MobLoot toAdd = getGenTableItem(lootTableID, mob); |
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//hotzone roll will ignore chance from inherited table
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//int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
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//if (chanceRoll > bse.dropChance * multiplier) {
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// //early exit, failed to hit minimum chance roll
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// return;
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//}
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MobLoot toAdd = getGenTableItem(lootTableID, mob, true); |
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if (toAdd != null) { |
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if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { |
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toAdd.setIsID(true); |
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