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@ -9,6 +9,7 @@
@@ -9,6 +9,7 @@
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package engine.devcmd.cmds; |
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import engine.Enum; |
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import engine.Enum.GameObjectType; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.PowersManager; |
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@ -17,6 +18,7 @@ import engine.objects.Mob;
@@ -17,6 +18,7 @@ import engine.objects.Mob;
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import engine.objects.PlayerCharacter; |
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import engine.powers.RunePowerEntry; |
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import java.util.ArrayList; |
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import java.util.Map; |
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@ -58,6 +60,8 @@ public class aiInfoCmd extends AbstractDevCmd {
@@ -58,6 +60,8 @@ public class aiInfoCmd extends AbstractDevCmd {
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Mob mob = (Mob) target; |
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output = "Mob AI Information:" + newline; |
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output += mob.getName() + newline; |
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output += mob.agentType.toString() + newline; |
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if (mob.behaviourType != null) { |
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output += "BehaviourType: " + mob.behaviourType.toString() + newline; |
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if (mob.behaviourType.BehaviourHelperType != null) { |
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@ -91,7 +95,26 @@ public class aiInfoCmd extends AbstractDevCmd {
@@ -91,7 +95,26 @@ public class aiInfoCmd extends AbstractDevCmd {
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output += "Powers:" + newline; |
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for (RunePowerEntry runePowerEntry : PowersManager.getPowersForRune(mob.getMobBaseID())) |
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ArrayList<RunePowerEntry> powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.getMobBaseID())); |
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// Additional powers may come from the contract ID. This is to support
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// powers for player guards irrespective of the mobbase used.
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if (mob.isPlayerGuard()) { |
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ArrayList<RunePowerEntry> contractEntries = new ArrayList<>(); |
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if (mob.contract != null) |
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contractEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.contractUUID)); |
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) |
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contractEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.guardCaptain.contractUUID)); |
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powerEntries.addAll(contractEntries); |
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} |
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for (RunePowerEntry runePowerEntry : powerEntries) |
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output += PowersManager.getPowerByToken(runePowerEntry.token).getName() + newline; |
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throwbackInfo(playerCharacter, output); |
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