@ -148,30 +148,35 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
				@@ -148,30 +148,35 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        if  ( mobBase  = =  0 )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            return  true ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        Mob  toCreate   =  Mob . createSiegeMob ( npc ,  mobBase ,  npc . getGuild ( ) ,  zone ,  b . getLoc ( ) ,  ( short )  1 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        Mob  siegeMob   =  Mob . createSiegeMob ( npc ,  mobBase ,  npc . getGuild ( ) ,  zone ,  b . getLoc ( ) ,  ( short )  1 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        if  ( toCreate   = =  null )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        if  ( siegeMob   = =  null )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            return  true ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        //   toCreate.despawn();
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        if  ( toCreate   ! =  null )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        if  ( siegeMob   ! =  null )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            toCreate . setSpawnTime ( 10 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            siegeMob . setSpawnTime ( 10 ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            Building  building  =  BuildingManager . getBuilding ( ( ( MinionTrainingMessage )  baseMsg ) . getBuildingID ( ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            int  slot  =  ( ( NPC )  toCreate . npcOwner ) . getSiegeMinionMap ( ) . get ( toCreate ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            int  slot  =  ( ( NPC )  siegeMob . npcOwner ) . getSiegeMinionMap ( ) . get ( siegeMob ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            Vector3fImmutable  slotLocation ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            toCreate . building  =  building ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            toCreate . parentZone  =  zone ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            siegeMob . building  =  building ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            siegeMob . parentZone  =  zone ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            BuildingLocation  buildingLocation  =  BuildingManager . _slotLocations . get ( building . meshUUID ) . get ( slot ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            slotLocation  =  building . getLoc ( ) . add ( buildingLocation . getLocation ( ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            toCreate . setBindLoc ( slotLocation ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            zone . zoneMobSet . add ( toCreate ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            toCreate . setLoc ( toCreate . getBindLoc ( ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            //MovementManager.translocate(toCreate, toCreate.getBindLoc(), toCreate.npcOwner.region);
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            // Rotate slot position by the building rotation
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            slotLocation  =  Vector3fImmutable . rotateAroundPoint ( building . getLoc ( ) ,  slotLocation ,  building . getBounds ( ) . getQuaternion ( ) . angleY ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            siegeMob . setEndLoc ( new  Vector3fImmutable ( slotLocation ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            siegeMob . setBindLoc ( slotLocation ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            zone . zoneMobSet . add ( siegeMob ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            siegeMob . setLoc ( siegeMob . getBindLoc ( ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    }