forked from MagicBane/Server
Cleanup in runafterload
This commit is contained in:
@@ -75,11 +75,14 @@ public class Building extends AbstractWorldObject {
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public int level;
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public int level;
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public AtomicBoolean isDeranking = new AtomicBoolean(false);
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public AtomicBoolean isDeranking = new AtomicBoolean(false);
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public LocalDateTime maintDateTime;
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public LocalDateTime maintDateTime;
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protected Resists resists;
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/* The Blueprint class has methods able to derive
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/* The Blueprint class has methods able to derive
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* all defining characteristics of this building,
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* all defining characteristics of this building,
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*/
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*/
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public int blueprintUUID = 0;
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public int blueprintUUID = 0;
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public int rank;
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public ArrayList<Vector3fImmutable> patrolPoints;
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public ProtectionState protectionState = ProtectionState.NONE;
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protected Resists resists;
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private float w = 1.0f;
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private float w = 1.0f;
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private Vector3f meshScale = new Vector3f(1.0f, 1.0f, 1.0f);
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private Vector3f meshScale = new Vector3f(1.0f, 1.0f, 1.0f);
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private int doorState = 0;
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private int doorState = 0;
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@@ -88,15 +91,12 @@ public class Building extends AbstractWorldObject {
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private int maxGold;
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private int maxGold;
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private int effectFlags = 0;
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private int effectFlags = 0;
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private String name = "";
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private String name = "";
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public int rank;
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private boolean ownerIsNPC = true;
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private boolean ownerIsNPC = true;
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private boolean spireIsActive = false;
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private boolean spireIsActive = false;
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private ConcurrentHashMap<String, JobContainer> timers = null;
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private ConcurrentHashMap<String, JobContainer> timers = null;
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private ConcurrentHashMap<String, Long> timestamps = null;
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private ConcurrentHashMap<String, Long> timestamps = null;
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private ConcurrentHashMap<Integer, BuildingFriends> friends;
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private ConcurrentHashMap<Integer, BuildingFriends> friends;
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private ConcurrentHashMap<Integer, Condemned> condemned;
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private ConcurrentHashMap<Integer, Condemned> condemned;
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public ArrayList<Vector3fImmutable> patrolPoints;
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public ProtectionState protectionState = ProtectionState.NONE;
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private ArrayList<Building> children = null;
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private ArrayList<Building> children = null;
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/**
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/**
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@@ -164,7 +164,7 @@ public class Building extends AbstractWorldObject {
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this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
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this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
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} catch (Exception e) {
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} catch (Exception e) {
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Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e.toString());
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Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
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}
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}
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}
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}
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@@ -385,13 +385,13 @@ public class Building extends AbstractWorldObject {
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Mine.SendMineAttackMessage(this);
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Mine.SendMineAttackMessage(this);
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City playerCity = ZoneManager.getCityAtLocation(this.loc);
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City playerCity = ZoneManager.getCityAtLocation(this.loc);
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if(playerCity != null){
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if (playerCity != null) {
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if(this.getGuild().getNation().equals(playerCity.getTOL().getGuild().getNation())){
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if (this.getGuild().getNation().equals(playerCity.getTOL().getGuild().getNation())) {
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//friendly building has been attacked, add attacker to city outlaw list
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//friendly building has been attacked, add attacker to city outlaw list
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if(!playerCity.cityOutlaws.contains(attacker.getObjectUUID()) && attacker.getObjectType().equals(GameObjectType.PlayerCharacter))
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if (!playerCity.cityOutlaws.contains(attacker.getObjectUUID()) && attacker.getObjectType().equals(GameObjectType.PlayerCharacter))
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playerCity.cityOutlaws.add(attacker.getObjectUUID());
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playerCity.cityOutlaws.add(attacker.getObjectUUID());
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for(Mob guard : playerCity.getParent().zoneMobSet)
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for (Mob guard : playerCity.getParent().zoneMobSet)
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if(guard.combatTarget == null)
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if (guard.combatTarget == null)
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guard.setCombatTarget(attacker);
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guard.setCombatTarget(attacker);
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}
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}
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}
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}
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@@ -954,7 +954,6 @@ public class Building extends AbstractWorldObject {
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}
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}
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}
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}
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// Submit upgrade job if building is currently set to rank.
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// Submit upgrade job if building is currently set to rank.
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try {
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try {
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@@ -970,18 +969,6 @@ public class Building extends AbstractWorldObject {
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this.friends = BuildingManager._buildingFriends.computeIfAbsent(this.getObjectUUID(), k -> new ConcurrentHashMap<>());
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this.friends = BuildingManager._buildingFriends.computeIfAbsent(this.getObjectUUID(), k -> new ConcurrentHashMap<>());
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this.condemned = BuildingManager._buildingCondemned.computeIfAbsent(this.getObjectUUID(), k -> new ConcurrentHashMap<>());
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this.condemned = BuildingManager._buildingCondemned.computeIfAbsent(this.getObjectUUID(), k -> new ConcurrentHashMap<>());
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//LOad Owners in Cache so we do not have to continuely look in the db for owner.
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if (this.ownerIsNPC) {
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if (NPC.getNPC(this.ownerUUID) == null)
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Logger.info("Building UID " + this.getObjectUUID() + " Failed to Load NPC Owner with ID " + this.ownerUUID + " Location " + this.getLoc().toString());
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} else if (this.ownerUUID != 0) {
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if (PlayerCharacter.getPlayerCharacter(this.ownerUUID) == null) {
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Logger.info("Building UID " + this.getObjectUUID() + " Failed to Load Player Owner with ID " + this.ownerUUID + " Location " + this.getLoc().toString());
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}
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}
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// Set bounds for this building
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// Set bounds for this building
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Bounds buildingBounds = Bounds.borrow();
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Bounds buildingBounds = Bounds.borrow();
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@@ -995,7 +982,7 @@ public class Building extends AbstractWorldObject {
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this.children = new ArrayList<>();
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this.children = new ArrayList<>();
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if (this.parentBuildingID != 0) {
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if (this.parentBuildingID != 0) {
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Building parent = BuildingManager.getBuildingFromCache(this.parentBuildingID);
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Building parent = BuildingManager.getBuilding(this.parentBuildingID);
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if (parent != null) {
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if (parent != null) {
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parent.children.add(this);
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parent.children.add(this);
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@@ -1400,10 +1387,7 @@ public class Building extends AbstractWorldObject {
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public boolean assetIsProtected() {
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public boolean assetIsProtected() {
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boolean outValue = false;
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boolean outValue = protectionState.equals(ProtectionState.PROTECTED);
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if (protectionState.equals(ProtectionState.PROTECTED))
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outValue = true;
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if (protectionState.equals(ProtectionState.CONTRACT))
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if (protectionState.equals(ProtectionState.CONTRACT))
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outValue = true;
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outValue = true;
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