create PlayerManager static class

This commit is contained in:
2025-01-05 20:47:33 -06:00
parent 76eed79b0a
commit 450ae2ec82
87 changed files with 2730 additions and 2853 deletions
@@ -10,6 +10,7 @@
package engine.powers.effectmodifiers;
import engine.Enum.GameObjectType;
import engine.gameManager.PlayerManager;
import engine.jobs.AbstractEffectJob;
import engine.objects.*;
@@ -40,7 +41,7 @@ public class NoModEffectModifier extends AbstractEffectModifier {
if (flyer.getAltitude() > 0)
flyer.update(false);
PlayerCharacter.GroundPlayer(flyer);
PlayerManager.GroundPlayer(flyer);
break;
}
@@ -10,6 +10,7 @@
package engine.powers.poweractions;
import engine.Enum;
import engine.gameManager.PlayerManager;
import engine.math.Vector3fImmutable;
import engine.net.client.ClientConnection;
import engine.objects.AbstractCharacter;
@@ -57,7 +58,7 @@ public class CharmPowerAction extends AbstractPowerAction {
return;
//turn mob into pet.
owner.commandSiegeMinion(mob);
PlayerManager.commandSiegeMinion(owner, mob);
}
@Override
@@ -12,6 +12,7 @@ package engine.powers.poweractions;
import engine.Enum.GameObjectType;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.MovementManager;
import engine.gameManager.PlayerManager;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
@@ -45,7 +46,7 @@ public class RecallPowerAction extends AbstractPowerAction {
PlayerCharacter pc = (PlayerCharacter) awo;
if (pc.hasBoon())
if (PlayerManager.hasBoon(pc))
return;
ClientConnection cc = pc.getClientConnection();
@@ -10,6 +10,7 @@
package engine.powers.poweractions;
import engine.Enum;
import engine.gameManager.PlayerManager;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
@@ -22,7 +23,6 @@ import java.sql.ResultSet;
import java.sql.SQLException;
import static engine.math.FastMath.sqr;
import static engine.math.FastMath.sqrt;
public class RunegateTeleportPowerAction extends AbstractPowerAction {
@@ -65,7 +65,7 @@ public class RunegateTeleportPowerAction extends AbstractPowerAction {
} else {
if (rg != null) {
pc.teleport(rg.getLoc());
PlayerManager.teleport(pc, rg.getLoc());
pc.setSafeMode();
}
}