|
|
@ -90,12 +90,12 @@ public class LootManager { |
|
|
|
break; |
|
|
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
//iterate the booty tables and add items to mob inventory
|
|
|
|
//iterate the booty tables and add items to mob inventory
|
|
|
|
Item toAdd = getGenTableItem(bse.lootTable, mob); |
|
|
|
MobLoot toAdd = getGenTableItem(bse.lootTable, mob); |
|
|
|
if (toAdd != null) { |
|
|
|
if (toAdd != null) { |
|
|
|
mob.getCharItemManager().addItemToInventory(toAdd); |
|
|
|
mob.getCharItemManager().addItemToInventory(toAdd); |
|
|
|
} |
|
|
|
} |
|
|
|
if (inHotzone) { |
|
|
|
if (inHotzone) { |
|
|
|
Item toAddHZ = getGenTableItem(bse.lootTable + 1, mob); |
|
|
|
MobLoot toAddHZ = getGenTableItem(bse.lootTable + 1, mob); |
|
|
|
if (toAddHZ != null) |
|
|
|
if (toAddHZ != null) |
|
|
|
mob.getCharItemManager().addItemToInventory(toAddHZ); |
|
|
|
mob.getCharItemManager().addItemToInventory(toAddHZ); |
|
|
|
|
|
|
|
|
|
|
|