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shape

hull4
FatBoy-DOTC 12 months ago
parent
commit
4621b657e4
  1. 57
      src/engine/mobileAI/MobAI.java
  2. 107
      src/engine/mobileAI/utilities/PathingUtilities.java
  3. 1
      src/engine/objects/AbstractCharacter.java

57
src/engine/mobileAI/MobAI.java

@ -18,6 +18,7 @@ import engine.math.Vector3fImmutable; @@ -18,6 +18,7 @@ import engine.math.Vector3fImmutable;
import engine.mobileAI.Threads.MobAIThread;
import engine.mobileAI.Threads.Respawner;
import engine.mobileAI.utilities.CombatUtilities;
import engine.mobileAI.utilities.PathingUtilities;
import engine.net.DispatchMessage;
import engine.net.client.msg.MoveToPointMsg;
import engine.net.client.msg.PerformActionMsg;
@ -1348,60 +1349,14 @@ public class MobAI { @@ -1348,60 +1349,14 @@ public class MobAI {
if(mob.isMoving()) {
return;
}
if(mob.navPath.isEmpty()){
NavigationManager.pathfind(mob,mob.destination);
return;
}
Vector3fImmutable PathPoint = mob.navPath.get(0);
if(mob.loc.distanceSquared(mob.destination) > mob.loc.distanceSquared2D(mob.destination)) {
mob.navPath.remove(0);
return;
}
//update our walk/run state.
if (isWalking && !mob.isWalk()) {
mob.setWalkMode(true);
MovementManager.sendRWSSMsg(mob);
} else if (!isWalking && mob.isWalk()) {
mob.setWalkMode(false);
MovementManager.sendRWSSMsg(mob);
}
if(offset > 0){
PathPoint= Vector3fImmutable.getRandomPointInCircle(PathPoint, offset);
}
mob.endLoc = PathPoint;
MoveToPointMsg msg = new MoveToPointMsg();
msg.setSourceType(Enum.GameObjectType.Mob.ordinal());
msg.setSourceID(mob.getObjectUUID());
msg.setStartCoord(mob.loc);
msg.setEndCoord(PathPoint);
Regions region = Regions.getRegionAtLocation(PathPoint);
if(region != null){
msg.setInBuildingFloor(region.room);
msg.setInBuilding(region.level);
msg.setStartLocType(0);
msg.setInBuildingUUID(region.parentBuildingID);
} else{
msg.setInBuildingFloor(-1);
msg.setInBuilding(-1);
msg.setStartLocType(0);
msg.setInBuildingUUID(0);
}
try {
MovementManager.movement(msg, mob);
} catch (MsgSendException e) {
// TODO Figure out how we want to handle the msg send exception
e.printStackTrace();
if(!mob.isPathing){
ArrayList<PathingUtilities.Node> path = PathingUtilities.getPath(mob.loc,mob.destination);
if(path != null && path.size() > 0)
PathingUtilities.followPath(mob,path);
}
}
public static void directMove(Mob mob,boolean isWalking){
public static void directMove(AbstractCharacter mob,boolean isWalking){
//update our walk/run state.
if (isWalking && !mob.isWalk()) {
mob.setWalkMode(true);

107
src/engine/mobileAI/utilities/PathingUtilities.java

@ -1,7 +1,14 @@ @@ -1,7 +1,14 @@
package engine.mobileAI.utilities;
import engine.Enum;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.gameManager.MovementManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.mobileAI.MobAI;
import engine.net.client.msg.MoveToPointMsg;
import engine.objects.AbstractCharacter;
import engine.objects.Building;
import engine.objects.Regions;
import engine.objects.Zone;
@ -41,4 +48,104 @@ public class PathingUtilities { @@ -41,4 +48,104 @@ public class PathingUtilities {
}
}
public static Node getClosestNode(Vector3fImmutable loc){
Zone zone = ZoneManager.findSmallestZone(loc);
Regions region = Regions.getRegionAtLocation(loc);
if(region != null){
for(Node node : zone.navNodes){
if(node.location == new Vector2f(region.center.x,region.center.z))
return node;
}
}
float disSq = 10000000;
Node closest = null;
for(Node node : zone.navNodes){
if(node.location.distanceSquared(new Vector2f(loc.x,loc.z)) < disSq)
closest = node;
}
return closest;
}
public static ArrayList<Node> getPath(Vector3fImmutable start, Vector3fImmutable goal){
ArrayList<Node> path = new ArrayList<>();
Node startNode = getClosestNode(start);
Node goalNode = getClosestNode(goal);
Node currentNode = startNode;
path.add(startNode);
int attempts = 0;
while(!currentNode.equals(goalNode) && attempts < 250){
attempts ++;
currentNode = getCheapestNeighbor(currentNode,new Vector2f(goal.x,goal.z));
path.add(currentNode);
}
return path;
}
public static Node getCheapestNeighbor(Node node, Vector2f goal){
Node cheapest = null;
for(Node neighbor : node.getNeighbors()){
if(cheapest == null) {
cheapest = neighbor;
continue;
}
if(getCost(cheapest.location,node.location,goal) > getCost(neighbor.location,node.location,goal)){
cheapest = neighbor;
}
}
return cheapest;
}
public static float getCost(Vector2f point, Vector2f start, Vector2f goal) {
float gCost = start.distanceSquared(point);
float hCost = goal.distanceSquared(point);
return gCost + hCost;
}
public static void followPath(AbstractCharacter character, ArrayList<Node> path){
character.isPathing = true;
while(new Vector2f(character.loc.x,character.loc.z).distanceSquared(path.get(path.size() - 1).location) > 9 && path.size() > 0){
if( character.isMoving())
continue;
if(character.combatTarget != null){
//need ot adjust new path for a moving combat target
if(character.combatTarget.loc.distanceSquared2D(new Vector3fImmutable(path.get(path.size() - 1).location.x,0,path.get(path.size() - 1).location.y)) > 625){
character.isPathing = false;
break;
}
}
move(character,new Vector3fImmutable(path.get(0).location.x,0,path.get(0).location.y));
path.remove(0);
}
}
public static void move(AbstractCharacter mob, Vector3fImmutable goal) {
mob.destination = goal;
if (mob.getObjectType().equals(Enum.GameObjectType.Mob)) {
mob.setWalkMode(!(mob.combatTarget == null));
MovementManager.sendRWSSMsg(mob);
}
mob.endLoc = goal;
MoveToPointMsg msg = new MoveToPointMsg();
msg.setSourceType(Enum.GameObjectType.Mob.ordinal());
msg.setSourceID(mob.getObjectUUID());
msg.setStartCoord(mob.loc);
msg.setEndCoord(goal);
Regions region = Regions.getRegionAtLocation(goal);
if (region != null) {
msg.setInBuildingFloor(region.room);
msg.setInBuilding(region.level);
msg.setStartLocType(0);
msg.setInBuildingUUID(region.parentBuildingID);
} else {
msg.setInBuildingFloor(-1);
msg.setInBuilding(-1);
msg.setStartLocType(0);
msg.setInBuildingUUID(0);
}
try {
MovementManager.movement(msg, mob);
} catch (MsgSendException e) {
// TODO Figure out how we want to handle the msg send exception
e.printStackTrace();
}
}
}

1
src/engine/objects/AbstractCharacter.java

@ -128,6 +128,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -128,6 +128,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
public ArrayList<CharacterRune> runes;
public ArrayList<Vector3fImmutable> navPath = new ArrayList<>();
public boolean isPathing = false;
public AbstractCharacter() {
super();

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