Clamp fix for new method

This commit is contained in:
2023-11-18 12:31:38 -05:00
parent 668e3ee70f
commit 46655a1cfe
+3 -3
View File
@@ -60,7 +60,7 @@ public class Terrain {
this.cell_count.y = this.image_size.y;
this.cell_size.x = terrain_size.x / this.cell_count.x;
this.cell_size.y = terrain_size.y / this.cell_count.x; // Bug mirrors exe
this.cell_size.y = terrain_size.y / this.cell_count.y;
// Blending configuration. These ratios are used to calculate
// the blending area between child and parent terrains when
@@ -158,9 +158,9 @@ public class Terrain {
public Vector2f getTerrainCell(Vector2f terrain_loc) {
// Calculate terrain cell with offset
// Calculate terrain cell with offset. Bug mirrors the exe
Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_size.x, terrain_loc.y / this.cell_size.y);
Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_size.x, terrain_loc.y / this.cell_size.x);
// Clamp values when standing directly on pole