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@ -66,9 +66,6 @@ public class City extends AbstractWorldObject {
@@ -66,9 +66,6 @@ public class City extends AbstractWorldObject {
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private int realmID; |
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private int radiusType; |
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private float bindRadius; |
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private float statLat; |
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private float statAlt; |
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private float statLon; |
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private float bindX; |
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private float bindZ; |
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private byte isNpc; //aka Safehold
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@ -114,9 +111,6 @@ public class City extends AbstractWorldObject {
@@ -114,9 +111,6 @@ public class City extends AbstractWorldObject {
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this.established = java.time.LocalDateTime.ofInstant(establishedTimeStamp.toInstant(), ZoneId.systemDefault()); |
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this.location = new Vector3fImmutable(rs.getFloat("xCoord"), rs.getFloat("yCoord"), rs.getFloat("zCoord")); |
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this.statLat = rs.getFloat("xCoord"); |
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this.statAlt = rs.getFloat("yCoord"); |
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this.statLon = rs.getFloat("zCoord"); |
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java.sql.Timestamp realmTaxTimeStamp = rs.getTimestamp("realmTaxDate"); |
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@ -159,11 +153,6 @@ public class City extends AbstractWorldObject {
@@ -159,11 +153,6 @@ public class City extends AbstractWorldObject {
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this.motto = guild.getMotto(); |
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} |
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//Disabled till i finish.
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// this.reverseKOS = rs.getInt("kos") == 1;
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Zone zone = ZoneManager.getZoneByUUID(rs.getInt("parent")); |
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if (zone != null) |
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@ -171,18 +160,12 @@ public class City extends AbstractWorldObject {
@@ -171,18 +160,12 @@ public class City extends AbstractWorldObject {
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//npc cities without heightmaps except swampstone are specials.
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this.realmID = rs.getInt("realmID"); |
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} catch (Exception e) { |
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Logger.error(e); |
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} |
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// *** Refactor: Is this working? Intended to supress
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// login server errors from attempting to
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// load cities/realms along with players
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} |
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/* |
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@ -624,7 +607,7 @@ public class City extends AbstractWorldObject {
@@ -624,7 +607,7 @@ public class City extends AbstractWorldObject {
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this.parentZone = zone; |
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this.location = new Vector3fImmutable(zone.absX + statLat, zone.absY + statAlt, zone.absZ + statLon); |
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this.location = new Vector3fImmutable(zone.absX, zone.absY, zone.absZ); |
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this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX, |
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this.location.y, |
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this.location.z + this.bindZ); |
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