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					@ -94,9 +94,10 @@ public class LootManager {
				@@ -94,9 +94,10 @@ public class LootManager {
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        for (BootySetEntry bse : entries) { | 
				
			
			
		
	
		
			
				
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					            int roll = ThreadLocalRandom.current().nextInt(101); | 
				
			
			
		
	
		
			
				
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					            int roll; | 
				
			
			
		
	
		
			
				
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					            switch (bse.bootyType) { | 
				
			
			
		
	
		
			
				
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					                case "GOLD": | 
				
			
			
		
	
		
			
				
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					                    roll = ThreadLocalRandom.current().nextInt(101); | 
				
			
			
		
	
		
			
				
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					                    if (roll > (bse.dropChance * multiplier)) { | 
				
			
			
		
	
		
			
				
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					                        //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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					                        break; | 
				
			
			
		
	
	
		
			
				
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					@ -109,8 +110,10 @@ public class LootManager {
				@@ -109,8 +110,10 @@ public class LootManager {
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					                    } | 
				
			
			
		
	
		
			
				
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					                    break; | 
				
			
			
		
	
		
			
				
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					                case "LOOT": | 
				
			
			
		
	
		
			
				
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					                    roll = ThreadLocalRandom.current().nextInt(101); | 
				
			
			
		
	
		
			
				
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					                    float dropChance = bse.dropChance * multiplier; | 
				
			
			
		
	
		
			
				
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					                    if (roll > (bse.dropChance * multiplier)) { | 
				
			
			
		
	
		
			
				
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					                        //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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					                        //early exit, failed to hit minimum chance roll
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					                        break; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    //iterate the booty tables and add items to mob inventory
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					@ -119,14 +122,12 @@ public class LootManager {
				@@ -119,14 +122,12 @@ public class LootManager {
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					                        mob.getCharItemManager().addItemToInventory(toAdd); | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    if (inHotzone) { | 
				
			
			
		
	
		
			
				
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					                        int lootTableID = bse.lootTable; | 
				
			
			
		
	
		
			
				
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					                        if (generalItemTables.containsKey(bse.lootTable + 1)) { | 
				
			
			
		
	
		
			
				
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					                            lootTableID = bse.lootTable + 1; | 
				
			
			
		
	
		
			
				
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					                            int lootTableID = bse.lootTable + 1; | 
				
			
			
		
	
		
			
				
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					                            MobLoot toAddHZ = getGenTableItem(lootTableID, mob); | 
				
			
			
		
	
		
			
				
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					                            if (toAddHZ != null) | 
				
			
			
		
	
		
			
				
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					                                mob.getCharItemManager().addItemToInventory(toAddHZ); | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                        MobLoot toAddHZ = getGenTableItem(lootTableID, mob); | 
				
			
			
		
	
		
			
				
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					                        if (toAddHZ != null) | 
				
			
			
		
	
		
			
				
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					                            mob.getCharItemManager().addItemToInventory(toAddHZ); | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    break; | 
				
			
			
		
	
		
			
				
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					                case "ITEM": | 
				
			
			
		
	
	
		
			
				
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