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hotfix mob roll chance

master
FatBoy-DOTC 1 year ago
parent
commit
4adf0a89fb
  1. 17
      src/engine/loot/LootManager.java

17
src/engine/loot/LootManager.java

@ -94,9 +94,10 @@ public class LootManager {
return; return;
} }
for (BootySetEntry bse : entries) { for (BootySetEntry bse : entries) {
int roll = ThreadLocalRandom.current().nextInt(101); int roll;
switch (bse.bootyType) { switch (bse.bootyType) {
case "GOLD": case "GOLD":
roll = ThreadLocalRandom.current().nextInt(101);
if (roll > (bse.dropChance * multiplier)) { if (roll > (bse.dropChance * multiplier)) {
//early exit, failed to hit minimum chance roll OR booty was generated from mob's death //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
break; break;
@ -109,8 +110,10 @@ public class LootManager {
} }
break; break;
case "LOOT": case "LOOT":
roll = ThreadLocalRandom.current().nextInt(101);
float dropChance = bse.dropChance * multiplier;
if (roll > (bse.dropChance * multiplier)) { if (roll > (bse.dropChance * multiplier)) {
//early exit, failed to hit minimum chance roll OR booty was generated from mob's death //early exit, failed to hit minimum chance roll
break; break;
} }
//iterate the booty tables and add items to mob inventory //iterate the booty tables and add items to mob inventory
@ -119,14 +122,12 @@ public class LootManager {
mob.getCharItemManager().addItemToInventory(toAdd); mob.getCharItemManager().addItemToInventory(toAdd);
} }
if (inHotzone) { if (inHotzone) {
int lootTableID = bse.lootTable;
if (generalItemTables.containsKey(bse.lootTable + 1)) { if (generalItemTables.containsKey(bse.lootTable + 1)) {
lootTableID = bse.lootTable + 1; int lootTableID = bse.lootTable + 1;
MobLoot toAddHZ = getGenTableItem(lootTableID, mob);
if (toAddHZ != null)
mob.getCharItemManager().addItemToInventory(toAddHZ);
} }
MobLoot toAddHZ = getGenTableItem(lootTableID, mob);
if (toAddHZ != null)
mob.getCharItemManager().addItemToInventory(toAddHZ);
} }
break; break;
case "ITEM": case "ITEM":

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