| 
						
						
							
								
							
						
						
					 | 
				
				 | 
				 | 
				
					@ -80,7 +80,6 @@ public class Zone extends AbstractGameObject {
				@@ -80,7 +80,6 @@ public class Zone extends AbstractGameObject {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        super(rs); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        try { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            this.parentZoneID = rs.getInt("parent"); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            this.playerCityUUID = rs.getInt("playerCityUUID"); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            this.guild_zone = this.playerCityUUID != 0; | 
				
			
			
		
	
	
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
					 | 
				
				 | 
				 | 
				
					@ -130,10 +129,6 @@ public class Zone extends AbstractGameObject {
				@@ -130,10 +129,6 @@ public class Zone extends AbstractGameObject {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if (parentZone != null) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                parentZone.addNode(this); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } catch (Exception e) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            Logger.error(e); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            throw new RuntimeException(e); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        // If zone doesn't yet hava a hash then write it back to the zone table
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
	
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
				
				 | 
				 | 
				
					
 
				 
					 |