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cleanup and comment

server-collision
FatBoy-DOTC 10 months ago
parent
commit
4bff36d7bb
  1. 14
      src/engine/CollisionEngine/Mesh.java

14
src/engine/CollisionEngine/Mesh.java

@ -22,22 +22,16 @@ public class Mesh { @@ -22,22 +22,16 @@ public class Mesh {
public boolean MeshCollides(Line2D line, float charHeight, float charY){
//movement path does not intersect this mesh
//if(line.intersects(boundsRect) == false)
//check if movement path intersects this mesh
if(!this.BoundsCollides(line))
return false;
//character moving is higher than the max Y of this mesh
float feet = charY;
float head = feet + charHeight;
if(head < this.minY && feet > this.maxY){
//check to see if the mesh collides between the characters feet and head locations
if((charY + charHeight) < this.minY && charY > this.maxY){
return false;
}
//if(charY > this.maxY && charHeight + charY < this.minY)
// return false;
//check if any triangles intersect the movement path
for(Triangle tri : triangles)
if(tri.collides(line))
return true;

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