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@ -780,33 +780,19 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler { |
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playerNation = playerCharacter.getGuild(); |
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playerNation = playerCharacter.getGuild(); |
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playerNation.setGuildState(GuildState.Sovereign); |
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playerNation.setGuildState(GuildState.Sovereign); |
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// Link the zone with the city and then add
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// Update guild binds and tags
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// to the appropriate hash tables and cache
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zoneObject.guild_zone = true; |
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if (zoneObject.parent != null) |
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zoneObject.parent.addNode(zoneObject); //add as child to parent
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ZoneManager.addPlayerCityZone(zoneObject); |
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serverZone.addNode(zoneObject); |
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zoneObject.global_height = ZoneManager.calculateGlobalZoneHeight(zoneObject); |
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//Link the tree of life with the new zone
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treeObject.setObjectTypeMask(MBServerStatics.MASK_BUILDING); |
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GuildManager.updateAllGuildBinds(playerNation, cityObject); |
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treeObject.setParentZone(zoneObject); |
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GuildManager.updateAllGuildTags(playerNation); |
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MaintenanceManager.setMaintDateTime(treeObject, LocalDateTime.now().plusDays(7)); |
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// Update guild binds and tags
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//load the new city on the clients
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//load the new city on the clients
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CityZoneMsg czm = new CityZoneMsg(1, treeObject.getLoc().x, treeObject.getLoc().y, treeObject.getLoc().z, cityObject.getCityName(), zoneObject, Enum.CityBoundsType.ZONE.halfExtents, Enum.CityBoundsType.ZONE.halfExtents); |
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CityZoneMsg czm = new CityZoneMsg(1, treeObject.getLoc().x, treeObject.getLoc().y, treeObject.getLoc().z, cityObject.getCityName(), zoneObject, Enum.CityBoundsType.ZONE.halfExtents, Enum.CityBoundsType.ZONE.halfExtents); |
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DispatchMessage.dispatchMsgToAll(czm); |
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DispatchMessage.dispatchMsgToAll(czm); |
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GuildManager.updateAllGuildBinds(playerNation, cityObject); |
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// Set maintenance date
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GuildManager.updateAllGuildTags(playerNation); |
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MaintenanceManager.setMaintDateTime(treeObject, LocalDateTime.now().plusDays(7)); |
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// Send all the cities to the clients?
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// Send all the cities to the clients?
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// *** Refactor : figure out how to send like, one?
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// *** Refactor : figure out how to send like, one?
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