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					@ -98,6 +98,7 @@ public enum LootManager {
				@@ -98,6 +98,7 @@ public enum LootManager {
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					    private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone, boolean fromDeath) { | 
				
			
			
		
	
		
			
				
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					        boolean hotzoneWasRan = false; | 
				
			
			
		
	
		
			
				
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					        float dropRate = LootManager.NORMAL_DROP_RATE; | 
				
			
			
		
	
		
			
				
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					        if (fromDeath) { | 
				
			
			
		
	
		
			
				
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					            GenerateEquipmentDrop(mob); | 
				
			
			
		
	
	
		
			
				
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					@ -113,14 +114,19 @@ public enum LootManager {
				@@ -113,14 +114,19 @@ public enum LootManager {
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					                    break; | 
				
			
			
		
	
		
			
				
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					                case "LOOT": | 
				
			
			
		
	
		
			
				
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					                    if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * NORMAL_DROP_RATE)) | 
				
			
			
		
	
		
			
				
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					                    if (inHotzone == true) | 
				
			
			
		
	
		
			
				
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					                        dropRate = LootManager.HOTZONE_DROP_RATE; | 
				
			
			
		
	
		
			
				
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					                    else | 
				
			
			
		
	
		
			
				
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					                        dropRate = LootManager.NORMAL_DROP_RATE; | 
				
			
			
		
	
		
			
				
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					                    if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) | 
				
			
			
		
	
		
			
				
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					                        GenerateLootDrop(mob, bse.lootTable, false);  //generate normal loot drop
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					                    // Generate hotzone loot if in hotzone
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					                    // Only one bite at the hotzone apple per bootyset.
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					                    if (inHotzone == true && hotzoneWasRan == false) | 
				
			
			
		
	
		
			
				
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					                        if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * HOTZONE_DROP_RATE)) { | 
				
			
			
		
	
		
			
				
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					                        if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) { | 
				
			
			
		
	
		
			
				
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					                            GenerateLootDrop(mob, bse.lootTable + 1, true);  //generate loot drop from hotzone table
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					                            hotzoneWasRan = true; | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
	
		
			
				
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