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load mesh data and structure meshes

server-collision
FatBoy-DOTC 10 months ago
parent
commit
561170eb44
  1. 6
      src/engine/gameManager/BuildingManager.java

6
src/engine/gameManager/BuildingManager.java

@ -985,8 +985,10 @@ public enum BuildingManager {
building.buildingMeshes = new ArrayList<>(); building.buildingMeshes = new ArrayList<>();
float rotation = building.getRot().getRotation(); float rotation = building.getRot().getRotation();
Vector3f buildingLoc = new Vector3f(building.loc.x, building.loc.y, building.loc.z); Vector3f buildingLoc = new Vector3f(building.loc.x, building.loc.y, building.loc.z);
if (!mesh_triangle_points.containsKey(building.meshUUID))
return; //no data for this prop ID if(prop_meshes.containsKey(building.meshUUID) == false)
return;//no meshes to load for this prop
ArrayList<Integer> meshes = prop_meshes.get(building.meshUUID); ArrayList<Integer> meshes = prop_meshes.get(building.meshUUID);
for (int mesh : meshes) { for (int mesh : meshes) {

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