forked from MagicBane/Server
Refactor isTwoHanded()
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@@ -43,7 +43,6 @@ public class ItemBase {
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private final short maxDamage;
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private final String mastery;
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private final engine.Enum.SourceType damageType;
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private final boolean twoHanded;
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private boolean isConsumable;
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// Item stat modifiers
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@@ -74,8 +73,6 @@ public class ItemBase {
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this.mastery = rs.getString("mastery");
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damageType = Enum.SourceType.valueOf(rs.getString("damageType").toUpperCase());
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this.twoHanded = (rs.getInt("twoHanded") == 1);
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ItemTemplate template = ItemTemplate.itemTemplates.get(this.getUUID());
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if (template == null)
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@@ -211,10 +208,6 @@ public class ItemBase {
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public final int getUUID() {
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return uuid;
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}
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public boolean isTwoHanded() {
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return this.twoHanded;
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}
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public String getMastery() {
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return mastery;
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}
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