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					@ -16,6 +16,7 @@ import engine.gameManager.ZoneManager;
				@@ -16,6 +16,7 @@ import engine.gameManager.ZoneManager;
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					import engine.net.DispatchMessage; | 
				
			
			
		
	
		
			
				
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					import engine.net.client.msg.chat.ChatSystemMsg; | 
				
			
			
		
	
		
			
				
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					import engine.objects.*; | 
				
			
			
		
	
		
			
				
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					import engine.server.MBServerStatics; | 
				
			
			
		
	
		
			
				
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					import java.sql.ResultSet; | 
				
			
			
		
	
		
			
				
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					import java.sql.SQLException; | 
				
			
			
		
	
	
		
			
				
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					@ -81,26 +82,18 @@ public class LootManager {
				@@ -81,26 +82,18 @@ public class LootManager {
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					            DropEquipment(mob, multiplier); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        Boolean hasRolledForGlass = false; | 
				
			
			
		
	
		
			
				
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					        Boolean hasExtraRolled = false; | 
				
			
			
		
	
		
			
				
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					        int hotzoneTable = 0; | 
				
			
			
		
	
		
			
				
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					        for (BootySetEntry bse : entries) { | 
				
			
			
		
	
		
			
				
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					            switch (bse.bootyType) { | 
				
			
			
		
	
		
			
				
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					                case "GOLD": | 
				
			
			
		
	
		
			
				
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					                    GenerateGoldDrop(mob, bse, multiplier); | 
				
			
			
		
	
		
			
				
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					                    GenerateGoldDrop(mob, bse, inHotzone); | 
				
			
			
		
	
		
			
				
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					                    break; | 
				
			
			
		
	
		
			
				
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					                case "LOOT": | 
				
			
			
		
	
		
			
				
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					                    GenerateNormalLootDrop(mob, bse, multiplier, false); | 
				
			
			
		
	
		
			
				
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					                    if (inHotzone && mob.level < 80) { | 
				
			
			
		
	
		
			
				
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					                        if (generalItemTables.containsKey(bse.lootTable + 1)) { | 
				
			
			
		
	
		
			
				
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					                            hotzoneTable = bse.lootTable + 1; | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    if (mob.level < 80) { | 
				
			
			
		
	
		
			
				
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					                        if (inHotzone && hasExtraRolled == false) { | 
				
			
			
		
	
		
			
				
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					                            RollLootTableForHotzone(mob, bse); | 
				
			
			
		
	
		
			
				
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					                            hasExtraRolled = true; | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                    if (inHotzone) { | 
				
			
			
		
	
		
			
				
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					                        if (generalItemTables.containsKey(bse.lootTable + 1)) | 
				
			
			
		
	
		
			
				
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					                            GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance,multiplier);//generate loot drop from hotzone table
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					                         else | 
				
			
			
		
	
		
			
				
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					                            GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier);//generate normal loot drop
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					                    } | 
				
			
			
		
	
		
			
				
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					                    break; | 
				
			
			
		
	
		
			
				
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					                case "ITEM": | 
				
			
			
		
	
	
		
			
				
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					@ -108,21 +101,6 @@ public class LootManager {
				@@ -108,21 +101,6 @@ public class LootManager {
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					                    break; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (inHotzone && hasRolledForGlass == false) { | 
				
			
			
		
	
		
			
				
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					            RollForGlass(mob); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (hotzoneTable != 0) { | 
				
			
			
		
	
		
			
				
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					            GenerateHotzoneLootDrop(mob, hotzoneTable, multiplier); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void RollLootTableForHotzone(Mob mob, BootySetEntry bse){ | 
				
			
			
		
	
		
			
				
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					        MobLoot toAdd = getGenTableItem(bse.lootTable, mob,true); | 
				
			
			
		
	
		
			
				
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					        if (toAdd != null) { | 
				
			
			
		
	
		
			
				
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					            if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ | 
				
			
			
		
	
		
			
				
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					                toAdd.setIsID(true); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            mob.getCharItemManager().addItemToInventory(toAdd); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static MobLoot getGenTableItem(int genTableID, Mob mob, Boolean isHotzone) { | 
				
			
			
		
	
		
			
				
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					            if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) { | 
				
			
			
		
	
	
		
			
				
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					@ -133,7 +111,7 @@ public class LootManager {
				@@ -133,7 +111,7 @@ public class LootManager {
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					            //if(isHotzone){
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					            //    genRoll = ThreadLocalRandom.current().nextInt(32) + 77;
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					            //} else {
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					                genRoll = new Random().nextInt(100) + 1; | 
				
			
			
		
	
		
			
				
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					                genRoll = new Random().nextInt(99) + 1; | 
				
			
			
		
	
		
			
				
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					            //}
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					            GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); | 
				
			
			
		
	
		
			
				
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					            if (selectedRow == null) { | 
				
			
			
		
	
	
		
			
				
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					@ -141,7 +119,7 @@ public class LootManager {
				@@ -141,7 +119,7 @@ public class LootManager {
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					            } | 
				
			
			
		
	
		
			
				
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					            int itemTableId = selectedRow.itemTableID; | 
				
			
			
		
	
		
			
				
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					            //gets the 1-320 roll for this mob
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					        int roll2 = TableRoll(mob.level,isHotzone); | 
				
			
			
		
	
		
			
				
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					        int roll2 = TableRoll(mob.level); | 
				
			
			
		
	
		
			
				
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					            ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2); | 
				
			
			
		
	
		
			
				
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					            if (tableRow == null) { | 
				
			
			
		
	
		
			
				
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					                return null; | 
				
			
			
		
	
	
		
			
				
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					@ -158,40 +136,49 @@ public class LootManager {
				@@ -158,40 +136,49 @@ public class LootManager {
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					            Enum.ItemType outType = outItem.getItemBase().getType(); | 
				
			
			
		
	
		
			
				
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					            if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) { | 
				
			
			
		
	
		
			
				
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					                if (outItem.getItemBase().isGlass() == false) { | 
				
			
			
		
	
		
			
				
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					                    int prefixChanceRoll = ThreadLocalRandom.current().nextInt(100)+1; | 
				
			
			
		
	
		
			
				
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					                    double prefixChance = 2.057 * mob.level - 28.67; | 
				
			
			
		
	
		
			
				
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					                    if (prefixChanceRoll < prefixChance) { | 
				
			
			
		
	
		
			
				
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					                        ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable); | 
				
			
			
		
	
		
			
				
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					                        int prefixroll = ThreadLocalRandom.current().nextInt(100)+1; | 
				
			
			
		
	
		
			
				
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					                        if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) { | 
				
			
			
		
	
		
			
				
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					                            ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID); | 
				
			
			
		
	
		
			
				
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					                            ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level,isHotzone)); | 
				
			
			
		
	
		
			
				
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					                            if (prefixMod != null && prefixMod.action.length() > 0) { | 
				
			
			
		
	
		
			
				
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					                                outItem.setPrefix(prefixMod.action); | 
				
			
			
		
	
		
			
				
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					                                outItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); | 
				
			
			
		
	
		
			
				
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					                            } | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    int suffixChanceRoll = ThreadLocalRandom.current().nextInt(100)+1; | 
				
			
			
		
	
		
			
				
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					                    double suffixChance = 2.057 * mob.level - 28.67; | 
				
			
			
		
	
		
			
				
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					                    if (suffixChanceRoll < suffixChance) { | 
				
			
			
		
	
		
			
				
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					                        int suffixroll = ThreadLocalRandom.current().nextInt(100)+1; | 
				
			
			
		
	
		
			
				
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					                        ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable); | 
				
			
			
		
	
		
			
				
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					                        if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) { | 
				
			
			
		
	
		
			
				
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					                            ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID); | 
				
			
			
		
	
		
			
				
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					                            ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level,isHotzone)); | 
				
			
			
		
	
		
			
				
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					                            if (suffixMod != null && suffixMod.action.length() > 0) { | 
				
			
			
		
	
		
			
				
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					                                outItem.setSuffix(suffixMod.action); | 
				
			
			
		
	
		
			
				
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					                                outItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false); | 
				
			
			
		
	
		
			
				
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					                            } | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    outItem = GeneratePrefix(mob,outItem,genTableID,genRoll); | 
				
			
			
		
	
		
			
				
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					                    outItem = GenerateSuffix(mob,outItem,genTableID,genRoll); | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            return outItem; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static int TableRoll(int mobLevel, Boolean isHotzone){ | 
				
			
			
		
	
		
			
				
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					    private static MobLoot GeneratePrefix(Mob mob, MobLoot inItem, int genTableID, int genRoll){ | 
				
			
			
		
	
		
			
				
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					        int prefixChanceRoll = ThreadLocalRandom.current().nextInt(99)+1; | 
				
			
			
		
	
		
			
				
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					        double prefixChance = 2.057 * mob.level - 28.67; | 
				
			
			
		
	
		
			
				
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					        if (prefixChanceRoll < prefixChance) { | 
				
			
			
		
	
		
			
				
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					            GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); | 
				
			
			
		
	
		
			
				
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					            ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable); | 
				
			
			
		
	
		
			
				
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					            int prefixroll = ThreadLocalRandom.current().nextInt(99)+1; | 
				
			
			
		
	
		
			
				
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					            if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) { | 
				
			
			
		
	
		
			
				
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					                ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID); | 
				
			
			
		
	
		
			
				
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					                ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level)); | 
				
			
			
		
	
		
			
				
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					                if (prefixMod != null && prefixMod.action.length() > 0) { | 
				
			
			
		
	
		
			
				
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					                    inItem.setPrefix(prefixMod.action); | 
				
			
			
		
	
		
			
				
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					                    inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        return inItem; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static MobLoot GenerateSuffix(Mob mob, MobLoot inItem, int genTableID, int genRoll){ | 
				
			
			
		
	
		
			
				
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					        int suffixChanceRoll = ThreadLocalRandom.current().nextInt(99)+1; | 
				
			
			
		
	
		
			
				
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					        double suffixChance = 2.057 * mob.level - 28.67; | 
				
			
			
		
	
		
			
				
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					        if (suffixChanceRoll < suffixChance) { | 
				
			
			
		
	
		
			
				
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					            GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); | 
				
			
			
		
	
		
			
				
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					            int suffixroll = ThreadLocalRandom.current().nextInt(99)+1; | 
				
			
			
		
	
		
			
				
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					            ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable); | 
				
			
			
		
	
		
			
				
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					            if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) { | 
				
			
			
		
	
		
			
				
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					                ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID); | 
				
			
			
		
	
		
			
				
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					                ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level)); | 
				
			
			
		
	
		
			
				
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					                if (suffixMod != null && suffixMod.action.length() > 0) { | 
				
			
			
		
	
		
			
				
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					                    inItem.setSuffix(suffixMod.action); | 
				
			
			
		
	
		
			
				
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					                    inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false); | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        return inItem; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static int TableRoll(int mobLevel){ | 
				
			
			
		
	
		
			
				
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					        if(mobLevel > 65){ | 
				
			
			
		
	
		
			
				
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					            mobLevel = 65; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
	
		
			
				
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					@ -209,30 +196,35 @@ public class LootManager {
				@@ -209,30 +196,35 @@ public class LootManager {
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					        int roll = ThreadLocalRandom.current().nextInt(max-min) + min; | 
				
			
			
		
	
		
			
				
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					        return roll; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){ | 
				
			
			
		
	
		
			
				
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					        int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
				
			
			
		
	
		
			
				
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					        if (chanceRoll > bse.dropChance * multiplier) { | 
				
			
			
		
	
		
			
				
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					    public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone){ | 
				
			
			
		
	
		
			
				
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					        int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
				
			
			
		
	
		
			
				
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					        if (chanceRoll > bse.dropChance) { | 
				
			
			
		
	
		
			
				
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					            //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //determine and add gold to mob inventory
 | 
				
			
			
		
	
		
			
				
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					        int high = (int)(bse.highGold * multiplier); | 
				
			
			
		
	
		
			
				
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					        int low = (int)(bse.lowGold * multiplier); | 
				
			
			
		
	
		
			
				
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				 | 
				
					        int high = bse.highGold; | 
				
			
			
		
	
		
			
				
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					 | 
				
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				 | 
				
					        int low = bse.lowGold; | 
				
			
			
		
	
		
			
				
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				 | 
				
					        int gold = ThreadLocalRandom.current().nextInt(high - low) + low; | 
				
			
			
		
	
		
			
				
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				 | 
				
					        if(inHotzone == true){ | 
				
			
			
		
	
		
			
				
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					 | 
				
				 | 
				 | 
				
					            gold = (int)(gold * Float.parseFloat(ConfigManager.MB_HOTZONE_GOLD_RATE.getValue())); | 
				
			
			
		
	
		
			
				
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					 | 
				
				 | 
				 | 
				
					        } else{ | 
				
			
			
		
	
		
			
				
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					 | 
				
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				 | 
				
					            gold = (int)(gold * Float.parseFloat(ConfigManager.MB_NORMAL_GOLD_RATE.getValue())); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
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				 | 
				
					        if (gold > 0) { | 
				
			
			
		
	
		
			
				
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					 | 
				
				 | 
				 | 
				
					            MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier)); | 
				
			
			
		
	
		
			
				
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					 | 
				
				 | 
				 | 
				
					            MobLoot goldAmount = new MobLoot(mob, gold); | 
				
			
			
		
	
		
			
				
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					            mob.getCharItemManager().addItemToInventory(goldAmount); | 
				
			
			
		
	
		
			
				
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					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
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					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
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					 | 
				
				 | 
				 | 
				
					    public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier, Boolean inHotzone){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static void GenerateLootDrop(Mob mob, int tableID, float dropChance,float multiplier){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        try{ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if (chanceRoll > bse.dropChance * multiplier) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if (chanceRoll > dropChance * multiplier) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            //early exit, failed to hit minimum chance roll
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            return; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        //iterate the booty tables and add items to mob inventory
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        MobLoot toAdd = getGenTableItem(bse.lootTable, mob,false); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        MobLoot toAdd = getGenTableItem(tableID, mob,false); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if (toAdd != null) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                toAdd.setIsID(true); | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -245,42 +237,6 @@ public class LootManager {
				@@ -245,42 +237,6 @@ public class LootManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            int i = 0; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static void GenerateHotzoneLootDrop(Mob mob, int tableID, float multiplier){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            int lootTableID = tableID; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            MobLoot toAdd = getGenTableItem(lootTableID, mob, false); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if (toAdd != null) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    toAdd.setIsID(true); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                mob.getCharItemManager().addItemToInventory(toAdd); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static void RollForGlass(Mob mob){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        int glassRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        int glassChance = 99 - mob.getRank(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if (glassRoll >= glassChance) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            //int roll2 = TableRoll(mob.level,false);
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            int max = (int)(4.882 * mob.level + 127.0); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if(max > 321){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                max = 321; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            int roll2 = ThreadLocalRandom.current().nextInt(max - (int)((mob.level * 0.5) + (mob.level * 0.5))); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if (itemTables.get(126).getRowForRange(roll2) == null) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                return; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if (tableRow == null) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                return; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            int itemUUID = tableRow.cacheID; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if (itemUUID == 0) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                return; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if (toAddHZ != null) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                mob.getCharItemManager().addItemToInventory(toAddHZ); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static void DropEquipment(Mob mob, float multiplier){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        //do equipment here
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if (mob.getEquip() != null) { | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -301,7 +257,7 @@ public class LootManager {
				@@ -301,7 +257,7 @@ public class LootManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        return; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if (chanceRoll > bse.dropChance * multiplier) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            //early exit, failed to hit minimum chance roll
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            return; | 
				
			
			
		
	
	
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
				
				 | 
				 | 
				
					
 
				 
					 |