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					@ -107,7 +107,7 @@ public enum LootManager {
				@@ -107,7 +107,7 @@ public enum LootManager {
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					    private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { | 
				
			
			
		
	
		
			
				
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					        if (fromDeath) | 
				
			
			
		
	
		
			
				
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					            DropEquipment(mob, multiplier); | 
				
			
			
		
	
		
			
				
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					            GenerateEquipmentDrop(mob, multiplier); | 
				
			
			
		
	
		
			
				
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					        else { | 
				
			
			
		
	
		
			
				
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					            for (BootySetEntry bse : entries) { | 
				
			
			
		
	
		
			
				
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					                switch (bse.bootyType) { | 
				
			
			
		
	
	
		
			
				
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					@ -118,13 +118,13 @@ public enum LootManager {
				@@ -118,13 +118,13 @@ public enum LootManager {
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					                        //always run base table loot drop
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					                        GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier, false);  //generate normal loot drop
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					                        //run another iteration for the hotzone table if in hotzone
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					                        if (inHotzone) | 
				
			
			
		
	
		
			
				
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					                            //run another iteration for the hotzone table if in hotzone
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					                            if (generalItemTables.containsKey(bse.lootTable + 1)) | 
				
			
			
		
	
		
			
				
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					                                GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance, multiplier, true);  //generate loot drop from hotzone table
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					                        break; | 
				
			
			
		
	
		
			
				
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					                    case "ITEM": | 
				
			
			
		
	
		
			
				
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					                        GenerateItemLootDrop(mob, bse, multiplier); | 
				
			
			
		
	
		
			
				
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					                        GenerateInventoryDrop(mob, bse, multiplier); | 
				
			
			
		
	
		
			
				
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					                        break; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
	
		
			
				
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					@ -314,12 +314,6 @@ public enum LootManager {
				@@ -314,12 +314,6 @@ public enum LootManager {
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					    public static void GenerateLootDrop(Mob mob, int tableID, float dropChance, float multiplier, Boolean inHotzone) { | 
				
			
			
		
	
		
			
				
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					        try { | 
				
			
			
		
	
		
			
				
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					            int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
				
			
			
		
	
		
			
				
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					            //early exit, failed to hit minimum chance roll
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					            if (chanceRoll > dropChance * multiplier) | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone); | 
				
			
			
		
	
		
			
				
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					@ -332,7 +326,7 @@ public enum LootManager {
				@@ -332,7 +326,7 @@ public enum LootManager {
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void DropEquipment(Mob mob, float multiplier) { | 
				
			
			
		
	
		
			
				
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					    public static void GenerateEquipmentDrop(Mob mob, float multiplier) { | 
				
			
			
		
	
		
			
				
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					        //do equipment here
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					@ -357,7 +351,7 @@ public enum LootManager {
				@@ -357,7 +351,7 @@ public enum LootManager {
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier) { | 
				
			
			
		
	
		
			
				
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					    public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse, float multiplier) { | 
				
			
			
		
	
		
			
				
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					        int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1; | 
				
			
			
		
	
		
			
				
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