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shape

hull4
FatBoy-DOTC 1 year ago
parent
commit
60b7cab0fe
  1. 41
      src/engine/gameManager/BuildingManager.java

41
src/engine/gameManager/BuildingManager.java

@ -984,39 +984,48 @@ public enum BuildingManager { @@ -984,39 +984,48 @@ public enum BuildingManager {
return;
}
for (ArrayList<Vector2f> meshEntry : convexHullList) {
Area footprint = new Area(new Rectangle((int) building.loc.x, (int) building.loc.z, (int) (building.getBounds().getHalfExtents().x * 2), (int) (building.getBounds().getHalfExtents().y * 2)));
building.parentZone.navMesh.subtract(footprint);
Path2D.Float stencilPath = new Path2D.Float();
for (ArrayList<Vector2f> meshEntry : convexHullList) {
Polygon poly = new Polygon();
for(Vector2f vect : meshEntry){
Vector3fImmutable rotationPoint = Vector3fImmutable.rotateAroundPoint(new Vector3fImmutable(vect.x + building.loc.x,0,vect.y + building.loc.z),building.loc,building.getRot().getRotation());
poly.addPoint((int) rotationPoint.x, (int) rotationPoint.z);
}
footprint.subtract(new Area(poly));
//Path2D.Float stencilPath = new Path2D.Float();
// Add building offset and rotation to vertices
for (Vector2f vertex : meshEntry) {
vertex.addLocal(building.getLoc().x, building.getLoc().z);
Vector3fImmutable rotatedPoint = new Vector3fImmutable(vertex.x, 0, vertex.y);
rotatedPoint = Vector3fImmutable.rotateAroundPoint(building.getLoc(), rotatedPoint, building.getBounds().getQuaternion().angleY);
vertex.set(rotatedPoint.x, rotatedPoint.z);
}
//for (Vector2f vertex : meshEntry) {
// vertex.addLocal(building.getLoc().x, building.getLoc().z);
// Vector3fImmutable rotatedPoint = new Vector3fImmutable(vertex.x, 0, vertex.y);
// rotatedPoint = Vector3fImmutable.rotateAroundPoint(building.getLoc(), rotatedPoint, building.getBounds().getQuaternion().angleY);
// vertex.set(rotatedPoint.x, rotatedPoint.z);
//}
// Move to start of path
stencilPath.moveTo(meshEntry.get(0).x, meshEntry.get(0).y);
//stencilPath.moveTo(meshEntry.get(0).x, meshEntry.get(0).y);
// Draw path
for (int i = 1; i < meshEntry.size(); i++)
stencilPath.lineTo(meshEntry.get(i).x, meshEntry.get(i).y);
//for (int i = 1; i < meshEntry.size(); i++)
// stencilPath.lineTo(meshEntry.get(i).x, meshEntry.get(i).y);
// enclose the path
stencilPath.closePath();
//stencilPath.closePath();
// subtract stencil from zone navmesh
Area stencilArea = new Area(stencilPath);
AffineTransform at = new AffineTransform();
at.createTransformedShape(new Polygon());
building.parentZone.navMesh.subtract(stencilArea.createTransformedArea(at));
//Area stencilArea = new Area(stencilPath);
//AffineTransform at = new AffineTransform();
//at.createTransformedShape(new Polygon());
//building.parentZone.navMesh.subtract(stencilArea.createTransformedArea(at));
}
building.parentZone.navMesh.add(footprint);
//add in all the regions to the navMesh

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