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					@ -71,11 +71,27 @@ public class LootManager {
				@@ -71,11 +71,27 @@ public class LootManager {
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { | 
				
			
			
		
	
		
			
				
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					        if(fromDeath){ | 
				
			
			
		
	
		
			
				
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					            //do equipment here
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					            if (mob.getEquip() != null){ | 
				
			
			
		
	
		
			
				
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					                for (MobEquipment me : mob.getEquip().values()){ | 
				
			
			
		
	
		
			
				
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					                    if (me.getDropChance() == 0) | 
				
			
			
		
	
		
			
				
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					                        continue; | 
				
			
			
		
	
		
			
				
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					                    float equipmentRoll = ThreadLocalRandom.current().nextFloat(); | 
				
			
			
		
	
		
			
				
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					                    float dropChance = me.getDropChance(); | 
				
			
			
		
	
		
			
				
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					                    if (equipmentRoll < dropChance){ | 
				
			
			
		
	
		
			
				
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					                        MobLoot ml = new MobLoot(mob, me.getItemBase(), false); | 
				
			
			
		
	
		
			
				
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					                        mob.getCharItemManager().addItemToInventory(ml); | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        for (BootySetEntry bse : entries) { | 
				
			
			
		
	
		
			
				
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					            int roll = ThreadLocalRandom.current().nextInt(101); | 
				
			
			
		
	
		
			
				
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					            int roll = ThreadLocalRandom.current().nextInt(100); | 
				
			
			
		
	
		
			
				
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					            switch (bse.bootyType) { | 
				
			
			
		
	
		
			
				
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					                case "GOLD": | 
				
			
			
		
	
		
			
				
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					                    if (roll > (bse.dropChance * multiplier) || fromDeath) { | 
				
			
			
		
	
		
			
				
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					                    if (roll > (bse.dropChance * multiplier)) { | 
				
			
			
		
	
		
			
				
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					                        //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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					                        break; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
	
		
			
				
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					@ -87,7 +103,7 @@ public class LootManager {
				@@ -87,7 +103,7 @@ public class LootManager {
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					                    } | 
				
			
			
		
	
		
			
				
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					                    break; | 
				
			
			
		
	
		
			
				
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					                case "LOOT": | 
				
			
			
		
	
		
			
				
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					                    if (roll > (bse.dropChance * multiplier) || fromDeath) { | 
				
			
			
		
	
		
			
				
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					                    if (roll > (bse.dropChance * multiplier)) { | 
				
			
			
		
	
		
			
				
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					                        //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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					                        break; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
	
		
			
				
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					@ -110,16 +126,6 @@ public class LootManager {
				@@ -110,16 +126,6 @@ public class LootManager {
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					                        mob.getCharItemManager().addItemToInventory(disc); | 
				
			
			
		
	
		
			
				
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					                    break; | 
				
			
			
		
	
		
			
				
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					                case "EQUIP": | 
				
			
			
		
	
		
			
				
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					                    if (roll > (bse.dropChance * multiplier) && fromDeath) { | 
				
			
			
		
	
		
			
				
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					                        //early exit, failed to hit minimum chance roll OR booty wasn't generated from mob's death
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					                        break; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    MobLoot equipToAdd = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); | 
				
			
			
		
	
		
			
				
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					                    if (equipToAdd != null) { | 
				
			
			
		
	
		
			
				
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					                        mob.getCharItemManager().addItemToInventory(equipToAdd); | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    break; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
	
		
			
				
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					@ -128,7 +134,7 @@ public class LootManager {
				@@ -128,7 +134,7 @@ public class LootManager {
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					            return null; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        MobLoot outItem; | 
				
			
			
		
	
		
			
				
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					        int roll = new Random().nextInt(100); | 
				
			
			
		
	
		
			
				
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					        int roll = new Random().nextInt(101); | 
				
			
			
		
	
		
			
				
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					        GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(roll); | 
				
			
			
		
	
		
			
				
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					        if(selectedRow == null) { | 
				
			
			
		
	
		
			
				
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					        return null; | 
				
			
			
		
	
	
		
			
				
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