load mesh data and structure meshes

This commit is contained in:
2024-01-15 19:15:41 -06:00
parent e8a39e596e
commit 6215e15e82
+1 -4
View File
@@ -985,13 +985,10 @@ public enum BuildingManager {
building.buildingMeshes = new ArrayList<>();
float rotation = building.getRot().getRotation();
Vector3f buildingLoc = new Vector3f(building.loc.x, building.loc.y, building.loc.z);
int buildingMeshUUID = building.meshUUID;
int blueprintMeshUUID = building.getBlueprint().getMeshForRank(building.rank);
if(prop_meshes.containsKey(building.meshUUID) == false)
return;//no meshes to load for this prop
//ArrayList<Integer> meshes = prop_meshes.get(building.meshUUID);
ArrayList<Integer> meshes = prop_meshes.get(building.getBlueprint().getMeshForRank(building.rank));
ArrayList<Integer> meshes = prop_meshes.get(building.meshUUID);
for (int mesh : meshes) {